How many arrows is an archer expected to fire by the end of the Tyranny of Dragons pair of adventures?
$begingroup$
Tyranny of Dragons spans two supplements:
- Hoard of the Dragon Queen
- Rise of Tiamat
If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?
Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.
dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat
$endgroup$
add a comment |
$begingroup$
Tyranny of Dragons spans two supplements:
- Hoard of the Dragon Queen
- Rise of Tiamat
If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?
Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.
dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat
$endgroup$
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
2
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago
add a comment |
$begingroup$
Tyranny of Dragons spans two supplements:
- Hoard of the Dragon Queen
- Rise of Tiamat
If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?
Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.
dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat
$endgroup$
Tyranny of Dragons spans two supplements:
- Hoard of the Dragon Queen
- Rise of Tiamat
If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?
Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.
dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat
dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat
edited 5 hours ago
V2Blast
25.3k484156
25.3k484156
asked 6 hours ago
AxorenAxoren
6,44712558
6,44712558
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
2
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago
add a comment |
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
2
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
2
2
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Very, very approximately: 3,000 $pm $ 1,000
This would cost 150gp and weigh 150 lb.
Assuming:
- the PCs start at level 1 and finish with just enough XP to get to level 16
- the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?
- The archer uses their bow for 4 rounds in each combat
- The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields
- The archer gets Extra Attack as a fighter
- All arrows are lost
Then:
Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.
$endgroup$
add a comment |
$begingroup$
Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.
But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143669%2fhow-many-arrows-is-an-archer-expected-to-fire-by-the-end-of-the-tyranny-of-drago%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Very, very approximately: 3,000 $pm $ 1,000
This would cost 150gp and weigh 150 lb.
Assuming:
- the PCs start at level 1 and finish with just enough XP to get to level 16
- the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?
- The archer uses their bow for 4 rounds in each combat
- The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields
- The archer gets Extra Attack as a fighter
- All arrows are lost
Then:
Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.
$endgroup$
add a comment |
$begingroup$
Very, very approximately: 3,000 $pm $ 1,000
This would cost 150gp and weigh 150 lb.
Assuming:
- the PCs start at level 1 and finish with just enough XP to get to level 16
- the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?
- The archer uses their bow for 4 rounds in each combat
- The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields
- The archer gets Extra Attack as a fighter
- All arrows are lost
Then:
Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.
$endgroup$
add a comment |
$begingroup$
Very, very approximately: 3,000 $pm $ 1,000
This would cost 150gp and weigh 150 lb.
Assuming:
- the PCs start at level 1 and finish with just enough XP to get to level 16
- the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?
- The archer uses their bow for 4 rounds in each combat
- The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields
- The archer gets Extra Attack as a fighter
- All arrows are lost
Then:
Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.
$endgroup$
Very, very approximately: 3,000 $pm $ 1,000
This would cost 150gp and weigh 150 lb.
Assuming:
- the PCs start at level 1 and finish with just enough XP to get to level 16
- the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?
- The archer uses their bow for 4 rounds in each combat
- The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields
- The archer gets Extra Attack as a fighter
- All arrows are lost
Then:
Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.
edited 2 mins ago
V2Blast
25.3k484156
25.3k484156
answered 2 hours ago
Dale MDale M
109k23282485
109k23282485
add a comment |
add a comment |
$begingroup$
Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.
But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.
$endgroup$
add a comment |
$begingroup$
Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.
But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.
$endgroup$
add a comment |
$begingroup$
Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.
But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.
$endgroup$
Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.
But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.
answered 3 hours ago
Darth PseudonymDarth Pseudonym
15.6k34086
15.6k34086
add a comment |
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143669%2fhow-many-arrows-is-an-archer-expected-to-fire-by-the-end-of-the-tyranny-of-drago%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk♦
2 hours ago
2
$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk♦
2 hours ago