Difference between `vector v;` and `vector v = vector();`
What is the difference between
std::vector<int> v;
and
std::vector<int> v = std::vector<int>();
Intuitively, I would never use the second version but I am not sure there much difference. It feels to me that the second line is simply a default constructor followed by a move assignment operator but I am really not sure.
I am wondering whether the second line is not somehow equivalent to
std::vector<int>* p = new std::vector<int>();
std::vector<int> v = *p;
or
std::vector<int> v3 = *(new std::vector<int>());
hence causing the vector itself to be on the heap (dynamically allocated). If it is the case, then the first line would probably be preferred.
How do these lines of code differ?
c++ constructor initialization
add a comment |
What is the difference between
std::vector<int> v;
and
std::vector<int> v = std::vector<int>();
Intuitively, I would never use the second version but I am not sure there much difference. It feels to me that the second line is simply a default constructor followed by a move assignment operator but I am really not sure.
I am wondering whether the second line is not somehow equivalent to
std::vector<int>* p = new std::vector<int>();
std::vector<int> v = *p;
or
std::vector<int> v3 = *(new std::vector<int>());
hence causing the vector itself to be on the heap (dynamically allocated). If it is the case, then the first line would probably be preferred.
How do these lines of code differ?
c++ constructor initialization
Even when there are temporary objects, they won't be on the heap.
– Daniel H
1 hour ago
add a comment |
What is the difference between
std::vector<int> v;
and
std::vector<int> v = std::vector<int>();
Intuitively, I would never use the second version but I am not sure there much difference. It feels to me that the second line is simply a default constructor followed by a move assignment operator but I am really not sure.
I am wondering whether the second line is not somehow equivalent to
std::vector<int>* p = new std::vector<int>();
std::vector<int> v = *p;
or
std::vector<int> v3 = *(new std::vector<int>());
hence causing the vector itself to be on the heap (dynamically allocated). If it is the case, then the first line would probably be preferred.
How do these lines of code differ?
c++ constructor initialization
What is the difference between
std::vector<int> v;
and
std::vector<int> v = std::vector<int>();
Intuitively, I would never use the second version but I am not sure there much difference. It feels to me that the second line is simply a default constructor followed by a move assignment operator but I am really not sure.
I am wondering whether the second line is not somehow equivalent to
std::vector<int>* p = new std::vector<int>();
std::vector<int> v = *p;
or
std::vector<int> v3 = *(new std::vector<int>());
hence causing the vector itself to be on the heap (dynamically allocated). If it is the case, then the first line would probably be preferred.
How do these lines of code differ?
c++ constructor initialization
c++ constructor initialization
edited 1 hour ago
Remi.b
asked 1 hour ago
Remi.bRemi.b
5,949144798
5,949144798
Even when there are temporary objects, they won't be on the heap.
– Daniel H
1 hour ago
add a comment |
Even when there are temporary objects, they won't be on the heap.
– Daniel H
1 hour ago
Even when there are temporary objects, they won't be on the heap.
– Daniel H
1 hour ago
Even when there are temporary objects, they won't be on the heap.
– Daniel H
1 hour ago
add a comment |
3 Answers
3
active
oldest
votes
The 1st one is default initialization, the 2nd one is copy initialization; The effect is same here, i.e. initialize the object v
via the default constructor of std::vector
.
For std::vector<int> v = std::vector<int>();
, in concept it will construct a temporary std::vector
then use it to move-construct the object v
(note there's no assignment here). According to the copy elision (from C++17 it's guaranteed), it'll just call the default constructor to initialize v
directly.
Under the following circumstances, the compilers are required to omit
the copy and move construction of class objects, even if the copy/move
constructor and the destructor have observable side-effects. The
objects are constructed directly into the storage where they would
otherwise be copied/moved to. The copy/move constructors need not be
present or accessible, as the language rules ensure that no copy/move
operation takes place, even conceptually:
In the initialization of a variable, when the initializer expression
is a prvalue of the same class type (ignoring cv-qualification) as the
variable type:
T x = T(T(f())); // only one call to default constructor of T, to initialize x
BTW: For both cases, no std::vector
objects (including potential temporary) will be constructed with dynamic storage duration via new
expression.
add a comment |
Starting from C++17 there's no difference whatsoever.
There's one niche case where the std::vector = std::vector
initialization syntax is quite useful (albeit not for default construction): when one wants to supply a "count, value" initializer for std::vector<int>
member of a class directly in the class's definition:
struct S {
std::vector<int> v; // Want to supply `(5, 42)` initializer here. How?
};
In-class initializers support only =
or {}
syntax, meaning that we cannot just say
struct S {
std::vector<int> v(5, 42); // Error
};
If we use
struct S {
std::vector<int> v{ 5, 42 }; // or = { 5, 42 }
};
the compiler will interpret it as a list of values instead of "count, value" pair, which is not what we want.
So, the proper way to do it is
struct S {
std::vector<int> v = std::vector(5, 42);
};
add a comment |
You had asked:
What is the difference between
std::vector<int> v;
and
std::vector<int> v = std::vector<int>();
?
As others have stated since C++17 there basically is no difference. Now as for preference of which one to use, I would suggest the following:
- If you are creating an empty vector to be filled out later then the first version is the more desirable candidate.
- If you are constructing a vector with either a default value as one of its members and or a specified count, then the later version would be the one to use.
- Note that the following two are different constructors though:
std::vector<int> v = std::vector<int>();
- Is not the same constructor as:
std::vector<int> v = std::vector<int>( 3, 10 );
- The 2nd version of the constructor is an overloaded constructor.
- Otherwise if you are constructing a vector from a set of numbers than you have the following options:
std::vector<int> v = { 1,2,3,4,5 };
- operator=( std::initializer_list)
- `std::vector v{ 1,2,3,4,5 };
- list_initialization
Here is the list of std::vector
constructors.
"Now as for preference" I would say for preferenceauto v = std::vector<int>();
is better.
– Slava
41 mins ago
@Slava It depends on the situation. Sometimes you don't want to bloat your code withauto
everywhere. Nothing wrong with using it in specific places, but not for everything. If you are using a ranged loop then by all means use auto to traverse through a container. However just to declare a variable; I prefer to see the container with its types so I know what the container details. Another example that is a bad case use for using auto is when using some 3rd party libraries such as Eigen. They have lazy evaluation on some things but not all and theauto
feature can lead to UB.
– Francis Cugler
36 mins ago
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
The 1st one is default initialization, the 2nd one is copy initialization; The effect is same here, i.e. initialize the object v
via the default constructor of std::vector
.
For std::vector<int> v = std::vector<int>();
, in concept it will construct a temporary std::vector
then use it to move-construct the object v
(note there's no assignment here). According to the copy elision (from C++17 it's guaranteed), it'll just call the default constructor to initialize v
directly.
Under the following circumstances, the compilers are required to omit
the copy and move construction of class objects, even if the copy/move
constructor and the destructor have observable side-effects. The
objects are constructed directly into the storage where they would
otherwise be copied/moved to. The copy/move constructors need not be
present or accessible, as the language rules ensure that no copy/move
operation takes place, even conceptually:
In the initialization of a variable, when the initializer expression
is a prvalue of the same class type (ignoring cv-qualification) as the
variable type:
T x = T(T(f())); // only one call to default constructor of T, to initialize x
BTW: For both cases, no std::vector
objects (including potential temporary) will be constructed with dynamic storage duration via new
expression.
add a comment |
The 1st one is default initialization, the 2nd one is copy initialization; The effect is same here, i.e. initialize the object v
via the default constructor of std::vector
.
For std::vector<int> v = std::vector<int>();
, in concept it will construct a temporary std::vector
then use it to move-construct the object v
(note there's no assignment here). According to the copy elision (from C++17 it's guaranteed), it'll just call the default constructor to initialize v
directly.
Under the following circumstances, the compilers are required to omit
the copy and move construction of class objects, even if the copy/move
constructor and the destructor have observable side-effects. The
objects are constructed directly into the storage where they would
otherwise be copied/moved to. The copy/move constructors need not be
present or accessible, as the language rules ensure that no copy/move
operation takes place, even conceptually:
In the initialization of a variable, when the initializer expression
is a prvalue of the same class type (ignoring cv-qualification) as the
variable type:
T x = T(T(f())); // only one call to default constructor of T, to initialize x
BTW: For both cases, no std::vector
objects (including potential temporary) will be constructed with dynamic storage duration via new
expression.
add a comment |
The 1st one is default initialization, the 2nd one is copy initialization; The effect is same here, i.e. initialize the object v
via the default constructor of std::vector
.
For std::vector<int> v = std::vector<int>();
, in concept it will construct a temporary std::vector
then use it to move-construct the object v
(note there's no assignment here). According to the copy elision (from C++17 it's guaranteed), it'll just call the default constructor to initialize v
directly.
Under the following circumstances, the compilers are required to omit
the copy and move construction of class objects, even if the copy/move
constructor and the destructor have observable side-effects. The
objects are constructed directly into the storage where they would
otherwise be copied/moved to. The copy/move constructors need not be
present or accessible, as the language rules ensure that no copy/move
operation takes place, even conceptually:
In the initialization of a variable, when the initializer expression
is a prvalue of the same class type (ignoring cv-qualification) as the
variable type:
T x = T(T(f())); // only one call to default constructor of T, to initialize x
BTW: For both cases, no std::vector
objects (including potential temporary) will be constructed with dynamic storage duration via new
expression.
The 1st one is default initialization, the 2nd one is copy initialization; The effect is same here, i.e. initialize the object v
via the default constructor of std::vector
.
For std::vector<int> v = std::vector<int>();
, in concept it will construct a temporary std::vector
then use it to move-construct the object v
(note there's no assignment here). According to the copy elision (from C++17 it's guaranteed), it'll just call the default constructor to initialize v
directly.
Under the following circumstances, the compilers are required to omit
the copy and move construction of class objects, even if the copy/move
constructor and the destructor have observable side-effects. The
objects are constructed directly into the storage where they would
otherwise be copied/moved to. The copy/move constructors need not be
present or accessible, as the language rules ensure that no copy/move
operation takes place, even conceptually:
In the initialization of a variable, when the initializer expression
is a prvalue of the same class type (ignoring cv-qualification) as the
variable type:
T x = T(T(f())); // only one call to default constructor of T, to initialize x
BTW: For both cases, no std::vector
objects (including potential temporary) will be constructed with dynamic storage duration via new
expression.
edited 1 hour ago
answered 1 hour ago
songyuanyaosongyuanyao
92.1k11175240
92.1k11175240
add a comment |
add a comment |
Starting from C++17 there's no difference whatsoever.
There's one niche case where the std::vector = std::vector
initialization syntax is quite useful (albeit not for default construction): when one wants to supply a "count, value" initializer for std::vector<int>
member of a class directly in the class's definition:
struct S {
std::vector<int> v; // Want to supply `(5, 42)` initializer here. How?
};
In-class initializers support only =
or {}
syntax, meaning that we cannot just say
struct S {
std::vector<int> v(5, 42); // Error
};
If we use
struct S {
std::vector<int> v{ 5, 42 }; // or = { 5, 42 }
};
the compiler will interpret it as a list of values instead of "count, value" pair, which is not what we want.
So, the proper way to do it is
struct S {
std::vector<int> v = std::vector(5, 42);
};
add a comment |
Starting from C++17 there's no difference whatsoever.
There's one niche case where the std::vector = std::vector
initialization syntax is quite useful (albeit not for default construction): when one wants to supply a "count, value" initializer for std::vector<int>
member of a class directly in the class's definition:
struct S {
std::vector<int> v; // Want to supply `(5, 42)` initializer here. How?
};
In-class initializers support only =
or {}
syntax, meaning that we cannot just say
struct S {
std::vector<int> v(5, 42); // Error
};
If we use
struct S {
std::vector<int> v{ 5, 42 }; // or = { 5, 42 }
};
the compiler will interpret it as a list of values instead of "count, value" pair, which is not what we want.
So, the proper way to do it is
struct S {
std::vector<int> v = std::vector(5, 42);
};
add a comment |
Starting from C++17 there's no difference whatsoever.
There's one niche case where the std::vector = std::vector
initialization syntax is quite useful (albeit not for default construction): when one wants to supply a "count, value" initializer for std::vector<int>
member of a class directly in the class's definition:
struct S {
std::vector<int> v; // Want to supply `(5, 42)` initializer here. How?
};
In-class initializers support only =
or {}
syntax, meaning that we cannot just say
struct S {
std::vector<int> v(5, 42); // Error
};
If we use
struct S {
std::vector<int> v{ 5, 42 }; // or = { 5, 42 }
};
the compiler will interpret it as a list of values instead of "count, value" pair, which is not what we want.
So, the proper way to do it is
struct S {
std::vector<int> v = std::vector(5, 42);
};
Starting from C++17 there's no difference whatsoever.
There's one niche case where the std::vector = std::vector
initialization syntax is quite useful (albeit not for default construction): when one wants to supply a "count, value" initializer for std::vector<int>
member of a class directly in the class's definition:
struct S {
std::vector<int> v; // Want to supply `(5, 42)` initializer here. How?
};
In-class initializers support only =
or {}
syntax, meaning that we cannot just say
struct S {
std::vector<int> v(5, 42); // Error
};
If we use
struct S {
std::vector<int> v{ 5, 42 }; // or = { 5, 42 }
};
the compiler will interpret it as a list of values instead of "count, value" pair, which is not what we want.
So, the proper way to do it is
struct S {
std::vector<int> v = std::vector(5, 42);
};
answered 1 hour ago
AnTAnT
260k33419661
260k33419661
add a comment |
add a comment |
You had asked:
What is the difference between
std::vector<int> v;
and
std::vector<int> v = std::vector<int>();
?
As others have stated since C++17 there basically is no difference. Now as for preference of which one to use, I would suggest the following:
- If you are creating an empty vector to be filled out later then the first version is the more desirable candidate.
- If you are constructing a vector with either a default value as one of its members and or a specified count, then the later version would be the one to use.
- Note that the following two are different constructors though:
std::vector<int> v = std::vector<int>();
- Is not the same constructor as:
std::vector<int> v = std::vector<int>( 3, 10 );
- The 2nd version of the constructor is an overloaded constructor.
- Otherwise if you are constructing a vector from a set of numbers than you have the following options:
std::vector<int> v = { 1,2,3,4,5 };
- operator=( std::initializer_list)
- `std::vector v{ 1,2,3,4,5 };
- list_initialization
Here is the list of std::vector
constructors.
"Now as for preference" I would say for preferenceauto v = std::vector<int>();
is better.
– Slava
41 mins ago
@Slava It depends on the situation. Sometimes you don't want to bloat your code withauto
everywhere. Nothing wrong with using it in specific places, but not for everything. If you are using a ranged loop then by all means use auto to traverse through a container. However just to declare a variable; I prefer to see the container with its types so I know what the container details. Another example that is a bad case use for using auto is when using some 3rd party libraries such as Eigen. They have lazy evaluation on some things but not all and theauto
feature can lead to UB.
– Francis Cugler
36 mins ago
add a comment |
You had asked:
What is the difference between
std::vector<int> v;
and
std::vector<int> v = std::vector<int>();
?
As others have stated since C++17 there basically is no difference. Now as for preference of which one to use, I would suggest the following:
- If you are creating an empty vector to be filled out later then the first version is the more desirable candidate.
- If you are constructing a vector with either a default value as one of its members and or a specified count, then the later version would be the one to use.
- Note that the following two are different constructors though:
std::vector<int> v = std::vector<int>();
- Is not the same constructor as:
std::vector<int> v = std::vector<int>( 3, 10 );
- The 2nd version of the constructor is an overloaded constructor.
- Otherwise if you are constructing a vector from a set of numbers than you have the following options:
std::vector<int> v = { 1,2,3,4,5 };
- operator=( std::initializer_list)
- `std::vector v{ 1,2,3,4,5 };
- list_initialization
Here is the list of std::vector
constructors.
"Now as for preference" I would say for preferenceauto v = std::vector<int>();
is better.
– Slava
41 mins ago
@Slava It depends on the situation. Sometimes you don't want to bloat your code withauto
everywhere. Nothing wrong with using it in specific places, but not for everything. If you are using a ranged loop then by all means use auto to traverse through a container. However just to declare a variable; I prefer to see the container with its types so I know what the container details. Another example that is a bad case use for using auto is when using some 3rd party libraries such as Eigen. They have lazy evaluation on some things but not all and theauto
feature can lead to UB.
– Francis Cugler
36 mins ago
add a comment |
You had asked:
What is the difference between
std::vector<int> v;
and
std::vector<int> v = std::vector<int>();
?
As others have stated since C++17 there basically is no difference. Now as for preference of which one to use, I would suggest the following:
- If you are creating an empty vector to be filled out later then the first version is the more desirable candidate.
- If you are constructing a vector with either a default value as one of its members and or a specified count, then the later version would be the one to use.
- Note that the following two are different constructors though:
std::vector<int> v = std::vector<int>();
- Is not the same constructor as:
std::vector<int> v = std::vector<int>( 3, 10 );
- The 2nd version of the constructor is an overloaded constructor.
- Otherwise if you are constructing a vector from a set of numbers than you have the following options:
std::vector<int> v = { 1,2,3,4,5 };
- operator=( std::initializer_list)
- `std::vector v{ 1,2,3,4,5 };
- list_initialization
Here is the list of std::vector
constructors.
You had asked:
What is the difference between
std::vector<int> v;
and
std::vector<int> v = std::vector<int>();
?
As others have stated since C++17 there basically is no difference. Now as for preference of which one to use, I would suggest the following:
- If you are creating an empty vector to be filled out later then the first version is the more desirable candidate.
- If you are constructing a vector with either a default value as one of its members and or a specified count, then the later version would be the one to use.
- Note that the following two are different constructors though:
std::vector<int> v = std::vector<int>();
- Is not the same constructor as:
std::vector<int> v = std::vector<int>( 3, 10 );
- The 2nd version of the constructor is an overloaded constructor.
- Otherwise if you are constructing a vector from a set of numbers than you have the following options:
std::vector<int> v = { 1,2,3,4,5 };
- operator=( std::initializer_list)
- `std::vector v{ 1,2,3,4,5 };
- list_initialization
Here is the list of std::vector
constructors.
edited 41 mins ago
answered 48 mins ago
Francis CuglerFrancis Cugler
4,78611227
4,78611227
"Now as for preference" I would say for preferenceauto v = std::vector<int>();
is better.
– Slava
41 mins ago
@Slava It depends on the situation. Sometimes you don't want to bloat your code withauto
everywhere. Nothing wrong with using it in specific places, but not for everything. If you are using a ranged loop then by all means use auto to traverse through a container. However just to declare a variable; I prefer to see the container with its types so I know what the container details. Another example that is a bad case use for using auto is when using some 3rd party libraries such as Eigen. They have lazy evaluation on some things but not all and theauto
feature can lead to UB.
– Francis Cugler
36 mins ago
add a comment |
"Now as for preference" I would say for preferenceauto v = std::vector<int>();
is better.
– Slava
41 mins ago
@Slava It depends on the situation. Sometimes you don't want to bloat your code withauto
everywhere. Nothing wrong with using it in specific places, but not for everything. If you are using a ranged loop then by all means use auto to traverse through a container. However just to declare a variable; I prefer to see the container with its types so I know what the container details. Another example that is a bad case use for using auto is when using some 3rd party libraries such as Eigen. They have lazy evaluation on some things but not all and theauto
feature can lead to UB.
– Francis Cugler
36 mins ago
"Now as for preference" I would say for preference
auto v = std::vector<int>();
is better.– Slava
41 mins ago
"Now as for preference" I would say for preference
auto v = std::vector<int>();
is better.– Slava
41 mins ago
@Slava It depends on the situation. Sometimes you don't want to bloat your code with
auto
everywhere. Nothing wrong with using it in specific places, but not for everything. If you are using a ranged loop then by all means use auto to traverse through a container. However just to declare a variable; I prefer to see the container with its types so I know what the container details. Another example that is a bad case use for using auto is when using some 3rd party libraries such as Eigen. They have lazy evaluation on some things but not all and the auto
feature can lead to UB.– Francis Cugler
36 mins ago
@Slava It depends on the situation. Sometimes you don't want to bloat your code with
auto
everywhere. Nothing wrong with using it in specific places, but not for everything. If you are using a ranged loop then by all means use auto to traverse through a container. However just to declare a variable; I prefer to see the container with its types so I know what the container details. Another example that is a bad case use for using auto is when using some 3rd party libraries such as Eigen. They have lazy evaluation on some things but not all and the auto
feature can lead to UB.– Francis Cugler
36 mins ago
add a comment |
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Even when there are temporary objects, they won't be on the heap.
– Daniel H
1 hour ago