Exotic language on new character?
$begingroup$
Morning RPG.SE,
I've already read this post but just wanted to get clarification;
I am new to D&D and have created a Half-Orc War Cleric who was once a soldier...
His back story involves demons and I decided to add Abyssal to his languages, but with disadvantage if needed.
Can I get away with this - without swapping out Keth Grey-Tusk's proficiencies?
I am pretty sure this will be a duplicate, or at the very least, up to my DM. But I wanted to clarify before the start of the campaign.
dnd-5e languages background
New contributor
$endgroup$
add a comment |
$begingroup$
Morning RPG.SE,
I've already read this post but just wanted to get clarification;
I am new to D&D and have created a Half-Orc War Cleric who was once a soldier...
His back story involves demons and I decided to add Abyssal to his languages, but with disadvantage if needed.
Can I get away with this - without swapping out Keth Grey-Tusk's proficiencies?
I am pretty sure this will be a duplicate, or at the very least, up to my DM. But I wanted to clarify before the start of the campaign.
dnd-5e languages background
New contributor
$endgroup$
1
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
1 hour ago
1
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
1 hour ago
1
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
1 hour ago
1
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
1 hour ago
add a comment |
$begingroup$
Morning RPG.SE,
I've already read this post but just wanted to get clarification;
I am new to D&D and have created a Half-Orc War Cleric who was once a soldier...
His back story involves demons and I decided to add Abyssal to his languages, but with disadvantage if needed.
Can I get away with this - without swapping out Keth Grey-Tusk's proficiencies?
I am pretty sure this will be a duplicate, or at the very least, up to my DM. But I wanted to clarify before the start of the campaign.
dnd-5e languages background
New contributor
$endgroup$
Morning RPG.SE,
I've already read this post but just wanted to get clarification;
I am new to D&D and have created a Half-Orc War Cleric who was once a soldier...
His back story involves demons and I decided to add Abyssal to his languages, but with disadvantage if needed.
Can I get away with this - without swapping out Keth Grey-Tusk's proficiencies?
I am pretty sure this will be a duplicate, or at the very least, up to my DM. But I wanted to clarify before the start of the campaign.
dnd-5e languages background
dnd-5e languages background
New contributor
New contributor
edited 22 mins ago
Slagmoth
17.8k15196
17.8k15196
New contributor
asked 1 hour ago
elseelse
1164
1164
New contributor
New contributor
1
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
1 hour ago
1
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
1 hour ago
1
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
1 hour ago
1
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
1 hour ago
add a comment |
1
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
1 hour ago
1
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
1 hour ago
1
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
1 hour ago
1
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
1 hour ago
1
1
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
1 hour ago
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
1 hour ago
1
1
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
1 hour ago
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
1 hour ago
1
1
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
1 hour ago
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
1 hour ago
1
1
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
1 hour ago
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
1 hour ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Up to your GM
Assuming you have free picks of language left, the Player's Handbook tells you to choose any languages you can pick yourself from the Standard Languages --- Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling or Orc --- or to pick one that's common in the campaign you're playing. However, it also says the following:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.
Therefore, all you need to do is convince your GM to accept the choice of language. The choice of languages is usually not very important in a game, so typically requests like this are easy to accommodate, but of course your GM's game might play up their importance, in which case they're the best person to determine whether the choice of language is bad for the game or not.
If you have no free picks of language left, prepare to argue harder, as you're essentially asking for a free (if slight) bonus to your character's abilities. It might help to point out that Abyssal is, in practice, of relatively little use as the bulk of its speakers are demons who prefer destruction over discussion.
$endgroup$
add a comment |
$begingroup$
Languages generally come from your race or background.
Half-orcs do not know Abyssal, so this would essentially be a custom background and, as the link you provided points out, such a background may well provide Abyssal as an option.
So ultimately it would be up to the DM. You may want to look at the existing backgrounds first though. The "Soldier" background may be an obvious choice but Acolyte could also apply and that does provide two languages of your choice. There is no reason why you can't choose a background that fits the mechanical benefits you are after and simply provide a different story to go with it.
NB: As Erik pointed out in the comments to your question, you either know a language or you don't by D&D rules. Again, if you wanted to limit yourself as a purely role-playing choice then you could discuss with your DM how this could play out (e.g. an Intelligence check perhaps to understand the gist of a conversation).
$endgroup$
2
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
23 mins ago
add a comment |
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2 Answers
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$begingroup$
Up to your GM
Assuming you have free picks of language left, the Player's Handbook tells you to choose any languages you can pick yourself from the Standard Languages --- Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling or Orc --- or to pick one that's common in the campaign you're playing. However, it also says the following:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.
Therefore, all you need to do is convince your GM to accept the choice of language. The choice of languages is usually not very important in a game, so typically requests like this are easy to accommodate, but of course your GM's game might play up their importance, in which case they're the best person to determine whether the choice of language is bad for the game or not.
If you have no free picks of language left, prepare to argue harder, as you're essentially asking for a free (if slight) bonus to your character's abilities. It might help to point out that Abyssal is, in practice, of relatively little use as the bulk of its speakers are demons who prefer destruction over discussion.
$endgroup$
add a comment |
$begingroup$
Up to your GM
Assuming you have free picks of language left, the Player's Handbook tells you to choose any languages you can pick yourself from the Standard Languages --- Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling or Orc --- or to pick one that's common in the campaign you're playing. However, it also says the following:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.
Therefore, all you need to do is convince your GM to accept the choice of language. The choice of languages is usually not very important in a game, so typically requests like this are easy to accommodate, but of course your GM's game might play up their importance, in which case they're the best person to determine whether the choice of language is bad for the game or not.
If you have no free picks of language left, prepare to argue harder, as you're essentially asking for a free (if slight) bonus to your character's abilities. It might help to point out that Abyssal is, in practice, of relatively little use as the bulk of its speakers are demons who prefer destruction over discussion.
$endgroup$
add a comment |
$begingroup$
Up to your GM
Assuming you have free picks of language left, the Player's Handbook tells you to choose any languages you can pick yourself from the Standard Languages --- Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling or Orc --- or to pick one that's common in the campaign you're playing. However, it also says the following:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.
Therefore, all you need to do is convince your GM to accept the choice of language. The choice of languages is usually not very important in a game, so typically requests like this are easy to accommodate, but of course your GM's game might play up their importance, in which case they're the best person to determine whether the choice of language is bad for the game or not.
If you have no free picks of language left, prepare to argue harder, as you're essentially asking for a free (if slight) bonus to your character's abilities. It might help to point out that Abyssal is, in practice, of relatively little use as the bulk of its speakers are demons who prefer destruction over discussion.
$endgroup$
Up to your GM
Assuming you have free picks of language left, the Player's Handbook tells you to choose any languages you can pick yourself from the Standard Languages --- Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling or Orc --- or to pick one that's common in the campaign you're playing. However, it also says the following:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.
Therefore, all you need to do is convince your GM to accept the choice of language. The choice of languages is usually not very important in a game, so typically requests like this are easy to accommodate, but of course your GM's game might play up their importance, in which case they're the best person to determine whether the choice of language is bad for the game or not.
If you have no free picks of language left, prepare to argue harder, as you're essentially asking for a free (if slight) bonus to your character's abilities. It might help to point out that Abyssal is, in practice, of relatively little use as the bulk of its speakers are demons who prefer destruction over discussion.
edited 1 hour ago
answered 1 hour ago
kviirikviiri
34.7k8130199
34.7k8130199
add a comment |
add a comment |
$begingroup$
Languages generally come from your race or background.
Half-orcs do not know Abyssal, so this would essentially be a custom background and, as the link you provided points out, such a background may well provide Abyssal as an option.
So ultimately it would be up to the DM. You may want to look at the existing backgrounds first though. The "Soldier" background may be an obvious choice but Acolyte could also apply and that does provide two languages of your choice. There is no reason why you can't choose a background that fits the mechanical benefits you are after and simply provide a different story to go with it.
NB: As Erik pointed out in the comments to your question, you either know a language or you don't by D&D rules. Again, if you wanted to limit yourself as a purely role-playing choice then you could discuss with your DM how this could play out (e.g. an Intelligence check perhaps to understand the gist of a conversation).
$endgroup$
2
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
23 mins ago
add a comment |
$begingroup$
Languages generally come from your race or background.
Half-orcs do not know Abyssal, so this would essentially be a custom background and, as the link you provided points out, such a background may well provide Abyssal as an option.
So ultimately it would be up to the DM. You may want to look at the existing backgrounds first though. The "Soldier" background may be an obvious choice but Acolyte could also apply and that does provide two languages of your choice. There is no reason why you can't choose a background that fits the mechanical benefits you are after and simply provide a different story to go with it.
NB: As Erik pointed out in the comments to your question, you either know a language or you don't by D&D rules. Again, if you wanted to limit yourself as a purely role-playing choice then you could discuss with your DM how this could play out (e.g. an Intelligence check perhaps to understand the gist of a conversation).
$endgroup$
2
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
23 mins ago
add a comment |
$begingroup$
Languages generally come from your race or background.
Half-orcs do not know Abyssal, so this would essentially be a custom background and, as the link you provided points out, such a background may well provide Abyssal as an option.
So ultimately it would be up to the DM. You may want to look at the existing backgrounds first though. The "Soldier" background may be an obvious choice but Acolyte could also apply and that does provide two languages of your choice. There is no reason why you can't choose a background that fits the mechanical benefits you are after and simply provide a different story to go with it.
NB: As Erik pointed out in the comments to your question, you either know a language or you don't by D&D rules. Again, if you wanted to limit yourself as a purely role-playing choice then you could discuss with your DM how this could play out (e.g. an Intelligence check perhaps to understand the gist of a conversation).
$endgroup$
Languages generally come from your race or background.
Half-orcs do not know Abyssal, so this would essentially be a custom background and, as the link you provided points out, such a background may well provide Abyssal as an option.
So ultimately it would be up to the DM. You may want to look at the existing backgrounds first though. The "Soldier" background may be an obvious choice but Acolyte could also apply and that does provide two languages of your choice. There is no reason why you can't choose a background that fits the mechanical benefits you are after and simply provide a different story to go with it.
NB: As Erik pointed out in the comments to your question, you either know a language or you don't by D&D rules. Again, if you wanted to limit yourself as a purely role-playing choice then you could discuss with your DM how this could play out (e.g. an Intelligence check perhaps to understand the gist of a conversation).
answered 1 hour ago
PJRZPJRZ
8,87312046
8,87312046
2
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
23 mins ago
add a comment |
2
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
23 mins ago
2
2
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
23 mins ago
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
23 mins ago
add a comment |
else is a new contributor. Be nice, and check out our Code of Conduct.
else is a new contributor. Be nice, and check out our Code of Conduct.
else is a new contributor. Be nice, and check out our Code of Conduct.
else is a new contributor. Be nice, and check out our Code of Conduct.
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1
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
1 hour ago
1
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
1 hour ago
1
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
1 hour ago
1
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
1 hour ago