Is there a way I can return more than one integer from a method? [duplicate]





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}







20
















This question already has an answer here:




  • How can I return multiple values from a function in C#?

    26 answers




I have a method like this:



private double GetHeight()
{
return 2;
}


But I would like to be able to return two different numbers for example 2 and 3. Is there any way that I can do this in C#?










share|improve this question















marked as duplicate by Mormegil, Soner Gönül c#
Users with the  c# badge can single-handedly close c# questions as duplicates and reopen them as needed.

StackExchange.ready(function() {
if (StackExchange.options.isMobile) return;

$('.dupe-hammer-message-hover:not(.hover-bound)').each(function() {
var $hover = $(this).addClass('hover-bound'),
$msg = $hover.siblings('.dupe-hammer-message');

$hover.hover(
function() {
$hover.showInfoMessage('', {
messageElement: $msg.clone().show(),
transient: false,
position: { my: 'bottom left', at: 'top center', offsetTop: -7 },
dismissable: false,
relativeToBody: true
});
},
function() {
StackExchange.helpers.removeMessages();
}
);
});
});
yesterday


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.



















  • return array if you need more values

    – Shubham
    yesterday






  • 1





    This probably is exactly what you need

    – Jordi
    yesterday






  • 2





    for clarity: does your method always return the same number of return values (each with specific semantic meaning) - or is the number of return values dynamic, i.e. sometimes it'll be 1 (or maybe even zero), and other times it might be 20? It matters a lot. For the fixed number scenario: any of the tuple-ish answers are good; for the dynamic scenario: the array/list approaches are good.

    – Marc Gravell
    yesterday













  • How does this question have so many upvotes? The question lacks a significant amount of effort and a simple search on the internet would've provided the answer stackoverflow.com/help/how-to-ask

    – Denny
    yesterday




















20
















This question already has an answer here:




  • How can I return multiple values from a function in C#?

    26 answers




I have a method like this:



private double GetHeight()
{
return 2;
}


But I would like to be able to return two different numbers for example 2 and 3. Is there any way that I can do this in C#?










share|improve this question















marked as duplicate by Mormegil, Soner Gönül c#
Users with the  c# badge can single-handedly close c# questions as duplicates and reopen them as needed.

StackExchange.ready(function() {
if (StackExchange.options.isMobile) return;

$('.dupe-hammer-message-hover:not(.hover-bound)').each(function() {
var $hover = $(this).addClass('hover-bound'),
$msg = $hover.siblings('.dupe-hammer-message');

$hover.hover(
function() {
$hover.showInfoMessage('', {
messageElement: $msg.clone().show(),
transient: false,
position: { my: 'bottom left', at: 'top center', offsetTop: -7 },
dismissable: false,
relativeToBody: true
});
},
function() {
StackExchange.helpers.removeMessages();
}
);
});
});
yesterday


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.



















  • return array if you need more values

    – Shubham
    yesterday






  • 1





    This probably is exactly what you need

    – Jordi
    yesterday






  • 2





    for clarity: does your method always return the same number of return values (each with specific semantic meaning) - or is the number of return values dynamic, i.e. sometimes it'll be 1 (or maybe even zero), and other times it might be 20? It matters a lot. For the fixed number scenario: any of the tuple-ish answers are good; for the dynamic scenario: the array/list approaches are good.

    – Marc Gravell
    yesterday













  • How does this question have so many upvotes? The question lacks a significant amount of effort and a simple search on the internet would've provided the answer stackoverflow.com/help/how-to-ask

    – Denny
    yesterday
















20












20








20









This question already has an answer here:




  • How can I return multiple values from a function in C#?

    26 answers




I have a method like this:



private double GetHeight()
{
return 2;
}


But I would like to be able to return two different numbers for example 2 and 3. Is there any way that I can do this in C#?










share|improve this question

















This question already has an answer here:




  • How can I return multiple values from a function in C#?

    26 answers




I have a method like this:



private double GetHeight()
{
return 2;
}


But I would like to be able to return two different numbers for example 2 and 3. Is there any way that I can do this in C#?





This question already has an answer here:




  • How can I return multiple values from a function in C#?

    26 answers








c#






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited yesterday









Michał Turczyn

16.3k132241




16.3k132241










asked yesterday









Alan2Alan2

1,74256139278




1,74256139278




marked as duplicate by Mormegil, Soner Gönül c#
Users with the  c# badge can single-handedly close c# questions as duplicates and reopen them as needed.

StackExchange.ready(function() {
if (StackExchange.options.isMobile) return;

$('.dupe-hammer-message-hover:not(.hover-bound)').each(function() {
var $hover = $(this).addClass('hover-bound'),
$msg = $hover.siblings('.dupe-hammer-message');

$hover.hover(
function() {
$hover.showInfoMessage('', {
messageElement: $msg.clone().show(),
transient: false,
position: { my: 'bottom left', at: 'top center', offsetTop: -7 },
dismissable: false,
relativeToBody: true
});
},
function() {
StackExchange.helpers.removeMessages();
}
);
});
});
yesterday


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.









marked as duplicate by Mormegil, Soner Gönül c#
Users with the  c# badge can single-handedly close c# questions as duplicates and reopen them as needed.

StackExchange.ready(function() {
if (StackExchange.options.isMobile) return;

$('.dupe-hammer-message-hover:not(.hover-bound)').each(function() {
var $hover = $(this).addClass('hover-bound'),
$msg = $hover.siblings('.dupe-hammer-message');

$hover.hover(
function() {
$hover.showInfoMessage('', {
messageElement: $msg.clone().show(),
transient: false,
position: { my: 'bottom left', at: 'top center', offsetTop: -7 },
dismissable: false,
relativeToBody: true
});
},
function() {
StackExchange.helpers.removeMessages();
}
);
});
});
yesterday


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.















  • return array if you need more values

    – Shubham
    yesterday






  • 1





    This probably is exactly what you need

    – Jordi
    yesterday






  • 2





    for clarity: does your method always return the same number of return values (each with specific semantic meaning) - or is the number of return values dynamic, i.e. sometimes it'll be 1 (or maybe even zero), and other times it might be 20? It matters a lot. For the fixed number scenario: any of the tuple-ish answers are good; for the dynamic scenario: the array/list approaches are good.

    – Marc Gravell
    yesterday













  • How does this question have so many upvotes? The question lacks a significant amount of effort and a simple search on the internet would've provided the answer stackoverflow.com/help/how-to-ask

    – Denny
    yesterday





















  • return array if you need more values

    – Shubham
    yesterday






  • 1





    This probably is exactly what you need

    – Jordi
    yesterday






  • 2





    for clarity: does your method always return the same number of return values (each with specific semantic meaning) - or is the number of return values dynamic, i.e. sometimes it'll be 1 (or maybe even zero), and other times it might be 20? It matters a lot. For the fixed number scenario: any of the tuple-ish answers are good; for the dynamic scenario: the array/list approaches are good.

    – Marc Gravell
    yesterday













  • How does this question have so many upvotes? The question lacks a significant amount of effort and a simple search on the internet would've provided the answer stackoverflow.com/help/how-to-ask

    – Denny
    yesterday



















return array if you need more values

– Shubham
yesterday





return array if you need more values

– Shubham
yesterday




1




1





This probably is exactly what you need

– Jordi
yesterday





This probably is exactly what you need

– Jordi
yesterday




2




2





for clarity: does your method always return the same number of return values (each with specific semantic meaning) - or is the number of return values dynamic, i.e. sometimes it'll be 1 (or maybe even zero), and other times it might be 20? It matters a lot. For the fixed number scenario: any of the tuple-ish answers are good; for the dynamic scenario: the array/list approaches are good.

– Marc Gravell
yesterday







for clarity: does your method always return the same number of return values (each with specific semantic meaning) - or is the number of return values dynamic, i.e. sometimes it'll be 1 (or maybe even zero), and other times it might be 20? It matters a lot. For the fixed number scenario: any of the tuple-ish answers are good; for the dynamic scenario: the array/list approaches are good.

– Marc Gravell
yesterday















How does this question have so many upvotes? The question lacks a significant amount of effort and a simple search on the internet would've provided the answer stackoverflow.com/help/how-to-ask

– Denny
yesterday







How does this question have so many upvotes? The question lacks a significant amount of effort and a simple search on the internet would've provided the answer stackoverflow.com/help/how-to-ask

– Denny
yesterday














5 Answers
5






active

oldest

votes


















24














Yes ValueTuple / Named Tuple (available in C# 7.1). The advantage is its the most succinct, its immutable, and its easy to construct.




The ValueTuple struct has fields named Item1, Item2, Item3, and so on,
similar to the properties defined in the existing Tuple types.



However, when you initialize a tuple, you can use new language
features that give better names to each field. Doing so creates a
named tuple. Named tuples still have elements named Item1, Item2,
Item3 and so on. But they also have synonyms for any of those elements
that you have named. You create a named tuple by specifying the names
for each element.




private (double first, double second) GetHeight()
{
return (1,2);
}

...

var result = ViaNamedValueTuple();
Console.WriteLine($"{result.first}, {result.second}");

var (first, second) = ViaNamedValueTuple();
Console.WriteLine($"{first}, {second}");


Classic Tuple



C# tuple type




The .NET Framework already has generic Tuple classes. These classes,
however, had two major limitations. For one, the Tuple classes named
their properties Item1, Item2, and so on. Those names carry no
semantic information. Using these Tuple types does not enable
communicating the meaning of each of the properties. The new language
features enable you to declare and use semantically meaningful names
for the elements in a tuple.




public Tuple<int, int> ViaClassicTuple()
{
return new Tuple<int, int>(1,2);
}

...

var tuple = ViaClassicTuple();
Console.WriteLine($"{tuple.Item1}, {tuple.Item2}");


Classic struct



struct (C# Reference)




A struct type is a value type that is typically used to encapsulate
small groups of related variables, such as the coordinates of a
rectangle or the characteristics of an item in an inventory.




public struct ClassicStruct
{
public int First { get; set; }
public int Second { get; set; }
public ClassicStruct(int first, int second)
{
First = first;
Second = second;
}
}

...

public ClassicStruct ViaClassicStruct()
{
return new ClassicStruct(1, 2);
}

...

var classicStruct = ViaClassicStruct();
Console.WriteLine($"{classicStruct.First}, {classicStruct.Second}");


Readonly struct



readonly (C# Reference)




The readonly modifier on a struct definition declares that the struct
is immutable. Every instance field of the struct must be marked
readonly, as shown in the following example:




public readonly struct ReadonlyStruct
{
public int First { get; }
public int Second { get; }
public ReadonlyStruct(int first, int second)
{
First = first;
Second = second;
}
}

...

public ReadonlyStruct ViaReadonlyStruct()
{
return new ReadonlyStruct(1, 2);
}

...


var readonlyStruct = ViaReadonlyStruct();
Console.WriteLine($"{readonlyStruct.First}, {readonlyStruct.Second}");


Simple Class



Classes (C# Programming Guide)




A type that is defined as a class is a reference type. At run time,
when you declare a variable of a reference type, the variable contains
the value null until you explicitly create an instance of the class by
using the new operator, or assign it an object of a compatible type
that may have been created elsewhere




public class SomeClass
{
public int First { get; set; }
public int Second { get; set; }
public SomeClass(int first, int second)
{
First = first;
Second = second;
}
}

...

public SomeClass ViaSomeClass()
{
return new SomeClass(1, 2);
}

...


var someClass = ViaSomeClass();
Console.WriteLine($"{someClass.First}, {someClass.Second}");


Out parameters



out parameter modifier (C# Reference)




The out keyword causes arguments to be passed by reference. It makes
the formal parameter an alias for the argument, which must be a
variable. In other words, any operation on the parameter is made on
the argument. It is like the ref keyword, except that ref requires
that the variable be initialized before it is passed. It is also like
the in keyword, except that in does not allow the called method to
modify the argument value. To use an out parameter, both the method
definition and the calling method must explicitly use the out keyword.




public bool ViaOutParams(out int first, out int second)
{
first = 1;
second = 2;
return someCondition;
}

...

if(ViaOutParams(out var firstInt, out var secondInt))
Console.WriteLine($"{firstInt}, {secondInt}");


Out Value Tuple



public bool ViaOutTuple(out (int first,int second) output)
{
output = (1, 2);
return someCondition;
}

...

if (ViaOutTuple(out var output))
Console.WriteLine($"{output.first}, {output.second}");





share|improve this answer





















  • 1





    Note: Available in C# 7.0 +.

    – Adriani6
    yesterday



















20














Multiple ways:





  1. out parameters:



    private double GetHeight(out int anotherValue)
    {
    anotherValue = 42;
    return 2;
    }



  2. value-tuples:



    private (double height, int anotherValue) GetHeight()
    {
    return (42, 2);
    }


    (warning: value-tuples have known problems if used in .NET Standard libraries, as the assembly bindings from .NET Standard to .NET Framework are ... kinda fubar)




  3. custom return types:



    private Something GetHeight()
    {
    return new Something(42, 2);
    }


    (to avoid allocations, you may wish to define Something as a readonly struct in this scenario)








share|improve this answer

































    3














    Yes, you can use Tuple:



    class Program
    {
    static void Main(string args)
    {
    Tuple<int, int> height = GetHeight();

    Console.WriteLine(height.Item1 + " - " + height.Item2);
    Console.ReadLine();
    }

    private static Tuple<int, int> GetHeight()
    {
    return new Tuple<int, int>(2, 3);
    }
    }


    OUTPUT:



    2 - 3






    share|improve this answer































      2














      Also you could use out parameters:



      static void Main(string args)
      {
      int i, j;
      GetHeight(out i, out j);
      }

      public static void GetHeight(out int i1, out int i2)
      {
      i1 = 1;
      i2 = 2;
      }





      share|improve this answer































        0














        Make a int array.Or another way is to create class.






        share|improve this answer


























        • an array is definitely a bad way here - that's pretty allocatey and the semantic meaning of each value is unclear; creating a class would also be relatively allocatey, but... a readonly struct would be fine

          – Marc Gravell
          yesterday













        • Its not bad but its not needed in current question.

          – Vuk Uskokovic
          yesterday











        • I'd rather have a class of strongly typed values that mean something rather than guessing how many are in the array and what their values represent

          – Jonesopolis
          yesterday











        • You can make a list too.

          – Vuk Uskokovic
          yesterday











        • @VukUskokovic that (list) has all the problems that arrays have, plus an extra object and layer of abstraction; making it a list just exacerbates the problem unless we are semantically returning a list of something

          – Marc Gravell
          yesterday




















        5 Answers
        5






        active

        oldest

        votes








        5 Answers
        5






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        24














        Yes ValueTuple / Named Tuple (available in C# 7.1). The advantage is its the most succinct, its immutable, and its easy to construct.




        The ValueTuple struct has fields named Item1, Item2, Item3, and so on,
        similar to the properties defined in the existing Tuple types.



        However, when you initialize a tuple, you can use new language
        features that give better names to each field. Doing so creates a
        named tuple. Named tuples still have elements named Item1, Item2,
        Item3 and so on. But they also have synonyms for any of those elements
        that you have named. You create a named tuple by specifying the names
        for each element.




        private (double first, double second) GetHeight()
        {
        return (1,2);
        }

        ...

        var result = ViaNamedValueTuple();
        Console.WriteLine($"{result.first}, {result.second}");

        var (first, second) = ViaNamedValueTuple();
        Console.WriteLine($"{first}, {second}");


        Classic Tuple



        C# tuple type




        The .NET Framework already has generic Tuple classes. These classes,
        however, had two major limitations. For one, the Tuple classes named
        their properties Item1, Item2, and so on. Those names carry no
        semantic information. Using these Tuple types does not enable
        communicating the meaning of each of the properties. The new language
        features enable you to declare and use semantically meaningful names
        for the elements in a tuple.




        public Tuple<int, int> ViaClassicTuple()
        {
        return new Tuple<int, int>(1,2);
        }

        ...

        var tuple = ViaClassicTuple();
        Console.WriteLine($"{tuple.Item1}, {tuple.Item2}");


        Classic struct



        struct (C# Reference)




        A struct type is a value type that is typically used to encapsulate
        small groups of related variables, such as the coordinates of a
        rectangle or the characteristics of an item in an inventory.




        public struct ClassicStruct
        {
        public int First { get; set; }
        public int Second { get; set; }
        public ClassicStruct(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public ClassicStruct ViaClassicStruct()
        {
        return new ClassicStruct(1, 2);
        }

        ...

        var classicStruct = ViaClassicStruct();
        Console.WriteLine($"{classicStruct.First}, {classicStruct.Second}");


        Readonly struct



        readonly (C# Reference)




        The readonly modifier on a struct definition declares that the struct
        is immutable. Every instance field of the struct must be marked
        readonly, as shown in the following example:




        public readonly struct ReadonlyStruct
        {
        public int First { get; }
        public int Second { get; }
        public ReadonlyStruct(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public ReadonlyStruct ViaReadonlyStruct()
        {
        return new ReadonlyStruct(1, 2);
        }

        ...


        var readonlyStruct = ViaReadonlyStruct();
        Console.WriteLine($"{readonlyStruct.First}, {readonlyStruct.Second}");


        Simple Class



        Classes (C# Programming Guide)




        A type that is defined as a class is a reference type. At run time,
        when you declare a variable of a reference type, the variable contains
        the value null until you explicitly create an instance of the class by
        using the new operator, or assign it an object of a compatible type
        that may have been created elsewhere




        public class SomeClass
        {
        public int First { get; set; }
        public int Second { get; set; }
        public SomeClass(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public SomeClass ViaSomeClass()
        {
        return new SomeClass(1, 2);
        }

        ...


        var someClass = ViaSomeClass();
        Console.WriteLine($"{someClass.First}, {someClass.Second}");


        Out parameters



        out parameter modifier (C# Reference)




        The out keyword causes arguments to be passed by reference. It makes
        the formal parameter an alias for the argument, which must be a
        variable. In other words, any operation on the parameter is made on
        the argument. It is like the ref keyword, except that ref requires
        that the variable be initialized before it is passed. It is also like
        the in keyword, except that in does not allow the called method to
        modify the argument value. To use an out parameter, both the method
        definition and the calling method must explicitly use the out keyword.




        public bool ViaOutParams(out int first, out int second)
        {
        first = 1;
        second = 2;
        return someCondition;
        }

        ...

        if(ViaOutParams(out var firstInt, out var secondInt))
        Console.WriteLine($"{firstInt}, {secondInt}");


        Out Value Tuple



        public bool ViaOutTuple(out (int first,int second) output)
        {
        output = (1, 2);
        return someCondition;
        }

        ...

        if (ViaOutTuple(out var output))
        Console.WriteLine($"{output.first}, {output.second}");





        share|improve this answer





















        • 1





          Note: Available in C# 7.0 +.

          – Adriani6
          yesterday
















        24














        Yes ValueTuple / Named Tuple (available in C# 7.1). The advantage is its the most succinct, its immutable, and its easy to construct.




        The ValueTuple struct has fields named Item1, Item2, Item3, and so on,
        similar to the properties defined in the existing Tuple types.



        However, when you initialize a tuple, you can use new language
        features that give better names to each field. Doing so creates a
        named tuple. Named tuples still have elements named Item1, Item2,
        Item3 and so on. But they also have synonyms for any of those elements
        that you have named. You create a named tuple by specifying the names
        for each element.




        private (double first, double second) GetHeight()
        {
        return (1,2);
        }

        ...

        var result = ViaNamedValueTuple();
        Console.WriteLine($"{result.first}, {result.second}");

        var (first, second) = ViaNamedValueTuple();
        Console.WriteLine($"{first}, {second}");


        Classic Tuple



        C# tuple type




        The .NET Framework already has generic Tuple classes. These classes,
        however, had two major limitations. For one, the Tuple classes named
        their properties Item1, Item2, and so on. Those names carry no
        semantic information. Using these Tuple types does not enable
        communicating the meaning of each of the properties. The new language
        features enable you to declare and use semantically meaningful names
        for the elements in a tuple.




        public Tuple<int, int> ViaClassicTuple()
        {
        return new Tuple<int, int>(1,2);
        }

        ...

        var tuple = ViaClassicTuple();
        Console.WriteLine($"{tuple.Item1}, {tuple.Item2}");


        Classic struct



        struct (C# Reference)




        A struct type is a value type that is typically used to encapsulate
        small groups of related variables, such as the coordinates of a
        rectangle or the characteristics of an item in an inventory.




        public struct ClassicStruct
        {
        public int First { get; set; }
        public int Second { get; set; }
        public ClassicStruct(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public ClassicStruct ViaClassicStruct()
        {
        return new ClassicStruct(1, 2);
        }

        ...

        var classicStruct = ViaClassicStruct();
        Console.WriteLine($"{classicStruct.First}, {classicStruct.Second}");


        Readonly struct



        readonly (C# Reference)




        The readonly modifier on a struct definition declares that the struct
        is immutable. Every instance field of the struct must be marked
        readonly, as shown in the following example:




        public readonly struct ReadonlyStruct
        {
        public int First { get; }
        public int Second { get; }
        public ReadonlyStruct(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public ReadonlyStruct ViaReadonlyStruct()
        {
        return new ReadonlyStruct(1, 2);
        }

        ...


        var readonlyStruct = ViaReadonlyStruct();
        Console.WriteLine($"{readonlyStruct.First}, {readonlyStruct.Second}");


        Simple Class



        Classes (C# Programming Guide)




        A type that is defined as a class is a reference type. At run time,
        when you declare a variable of a reference type, the variable contains
        the value null until you explicitly create an instance of the class by
        using the new operator, or assign it an object of a compatible type
        that may have been created elsewhere




        public class SomeClass
        {
        public int First { get; set; }
        public int Second { get; set; }
        public SomeClass(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public SomeClass ViaSomeClass()
        {
        return new SomeClass(1, 2);
        }

        ...


        var someClass = ViaSomeClass();
        Console.WriteLine($"{someClass.First}, {someClass.Second}");


        Out parameters



        out parameter modifier (C# Reference)




        The out keyword causes arguments to be passed by reference. It makes
        the formal parameter an alias for the argument, which must be a
        variable. In other words, any operation on the parameter is made on
        the argument. It is like the ref keyword, except that ref requires
        that the variable be initialized before it is passed. It is also like
        the in keyword, except that in does not allow the called method to
        modify the argument value. To use an out parameter, both the method
        definition and the calling method must explicitly use the out keyword.




        public bool ViaOutParams(out int first, out int second)
        {
        first = 1;
        second = 2;
        return someCondition;
        }

        ...

        if(ViaOutParams(out var firstInt, out var secondInt))
        Console.WriteLine($"{firstInt}, {secondInt}");


        Out Value Tuple



        public bool ViaOutTuple(out (int first,int second) output)
        {
        output = (1, 2);
        return someCondition;
        }

        ...

        if (ViaOutTuple(out var output))
        Console.WriteLine($"{output.first}, {output.second}");





        share|improve this answer





















        • 1





          Note: Available in C# 7.0 +.

          – Adriani6
          yesterday














        24












        24








        24







        Yes ValueTuple / Named Tuple (available in C# 7.1). The advantage is its the most succinct, its immutable, and its easy to construct.




        The ValueTuple struct has fields named Item1, Item2, Item3, and so on,
        similar to the properties defined in the existing Tuple types.



        However, when you initialize a tuple, you can use new language
        features that give better names to each field. Doing so creates a
        named tuple. Named tuples still have elements named Item1, Item2,
        Item3 and so on. But they also have synonyms for any of those elements
        that you have named. You create a named tuple by specifying the names
        for each element.




        private (double first, double second) GetHeight()
        {
        return (1,2);
        }

        ...

        var result = ViaNamedValueTuple();
        Console.WriteLine($"{result.first}, {result.second}");

        var (first, second) = ViaNamedValueTuple();
        Console.WriteLine($"{first}, {second}");


        Classic Tuple



        C# tuple type




        The .NET Framework already has generic Tuple classes. These classes,
        however, had two major limitations. For one, the Tuple classes named
        their properties Item1, Item2, and so on. Those names carry no
        semantic information. Using these Tuple types does not enable
        communicating the meaning of each of the properties. The new language
        features enable you to declare and use semantically meaningful names
        for the elements in a tuple.




        public Tuple<int, int> ViaClassicTuple()
        {
        return new Tuple<int, int>(1,2);
        }

        ...

        var tuple = ViaClassicTuple();
        Console.WriteLine($"{tuple.Item1}, {tuple.Item2}");


        Classic struct



        struct (C# Reference)




        A struct type is a value type that is typically used to encapsulate
        small groups of related variables, such as the coordinates of a
        rectangle or the characteristics of an item in an inventory.




        public struct ClassicStruct
        {
        public int First { get; set; }
        public int Second { get; set; }
        public ClassicStruct(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public ClassicStruct ViaClassicStruct()
        {
        return new ClassicStruct(1, 2);
        }

        ...

        var classicStruct = ViaClassicStruct();
        Console.WriteLine($"{classicStruct.First}, {classicStruct.Second}");


        Readonly struct



        readonly (C# Reference)




        The readonly modifier on a struct definition declares that the struct
        is immutable. Every instance field of the struct must be marked
        readonly, as shown in the following example:




        public readonly struct ReadonlyStruct
        {
        public int First { get; }
        public int Second { get; }
        public ReadonlyStruct(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public ReadonlyStruct ViaReadonlyStruct()
        {
        return new ReadonlyStruct(1, 2);
        }

        ...


        var readonlyStruct = ViaReadonlyStruct();
        Console.WriteLine($"{readonlyStruct.First}, {readonlyStruct.Second}");


        Simple Class



        Classes (C# Programming Guide)




        A type that is defined as a class is a reference type. At run time,
        when you declare a variable of a reference type, the variable contains
        the value null until you explicitly create an instance of the class by
        using the new operator, or assign it an object of a compatible type
        that may have been created elsewhere




        public class SomeClass
        {
        public int First { get; set; }
        public int Second { get; set; }
        public SomeClass(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public SomeClass ViaSomeClass()
        {
        return new SomeClass(1, 2);
        }

        ...


        var someClass = ViaSomeClass();
        Console.WriteLine($"{someClass.First}, {someClass.Second}");


        Out parameters



        out parameter modifier (C# Reference)




        The out keyword causes arguments to be passed by reference. It makes
        the formal parameter an alias for the argument, which must be a
        variable. In other words, any operation on the parameter is made on
        the argument. It is like the ref keyword, except that ref requires
        that the variable be initialized before it is passed. It is also like
        the in keyword, except that in does not allow the called method to
        modify the argument value. To use an out parameter, both the method
        definition and the calling method must explicitly use the out keyword.




        public bool ViaOutParams(out int first, out int second)
        {
        first = 1;
        second = 2;
        return someCondition;
        }

        ...

        if(ViaOutParams(out var firstInt, out var secondInt))
        Console.WriteLine($"{firstInt}, {secondInt}");


        Out Value Tuple



        public bool ViaOutTuple(out (int first,int second) output)
        {
        output = (1, 2);
        return someCondition;
        }

        ...

        if (ViaOutTuple(out var output))
        Console.WriteLine($"{output.first}, {output.second}");





        share|improve this answer















        Yes ValueTuple / Named Tuple (available in C# 7.1). The advantage is its the most succinct, its immutable, and its easy to construct.




        The ValueTuple struct has fields named Item1, Item2, Item3, and so on,
        similar to the properties defined in the existing Tuple types.



        However, when you initialize a tuple, you can use new language
        features that give better names to each field. Doing so creates a
        named tuple. Named tuples still have elements named Item1, Item2,
        Item3 and so on. But they also have synonyms for any of those elements
        that you have named. You create a named tuple by specifying the names
        for each element.




        private (double first, double second) GetHeight()
        {
        return (1,2);
        }

        ...

        var result = ViaNamedValueTuple();
        Console.WriteLine($"{result.first}, {result.second}");

        var (first, second) = ViaNamedValueTuple();
        Console.WriteLine($"{first}, {second}");


        Classic Tuple



        C# tuple type




        The .NET Framework already has generic Tuple classes. These classes,
        however, had two major limitations. For one, the Tuple classes named
        their properties Item1, Item2, and so on. Those names carry no
        semantic information. Using these Tuple types does not enable
        communicating the meaning of each of the properties. The new language
        features enable you to declare and use semantically meaningful names
        for the elements in a tuple.




        public Tuple<int, int> ViaClassicTuple()
        {
        return new Tuple<int, int>(1,2);
        }

        ...

        var tuple = ViaClassicTuple();
        Console.WriteLine($"{tuple.Item1}, {tuple.Item2}");


        Classic struct



        struct (C# Reference)




        A struct type is a value type that is typically used to encapsulate
        small groups of related variables, such as the coordinates of a
        rectangle or the characteristics of an item in an inventory.




        public struct ClassicStruct
        {
        public int First { get; set; }
        public int Second { get; set; }
        public ClassicStruct(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public ClassicStruct ViaClassicStruct()
        {
        return new ClassicStruct(1, 2);
        }

        ...

        var classicStruct = ViaClassicStruct();
        Console.WriteLine($"{classicStruct.First}, {classicStruct.Second}");


        Readonly struct



        readonly (C# Reference)




        The readonly modifier on a struct definition declares that the struct
        is immutable. Every instance field of the struct must be marked
        readonly, as shown in the following example:




        public readonly struct ReadonlyStruct
        {
        public int First { get; }
        public int Second { get; }
        public ReadonlyStruct(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public ReadonlyStruct ViaReadonlyStruct()
        {
        return new ReadonlyStruct(1, 2);
        }

        ...


        var readonlyStruct = ViaReadonlyStruct();
        Console.WriteLine($"{readonlyStruct.First}, {readonlyStruct.Second}");


        Simple Class



        Classes (C# Programming Guide)




        A type that is defined as a class is a reference type. At run time,
        when you declare a variable of a reference type, the variable contains
        the value null until you explicitly create an instance of the class by
        using the new operator, or assign it an object of a compatible type
        that may have been created elsewhere




        public class SomeClass
        {
        public int First { get; set; }
        public int Second { get; set; }
        public SomeClass(int first, int second)
        {
        First = first;
        Second = second;
        }
        }

        ...

        public SomeClass ViaSomeClass()
        {
        return new SomeClass(1, 2);
        }

        ...


        var someClass = ViaSomeClass();
        Console.WriteLine($"{someClass.First}, {someClass.Second}");


        Out parameters



        out parameter modifier (C# Reference)




        The out keyword causes arguments to be passed by reference. It makes
        the formal parameter an alias for the argument, which must be a
        variable. In other words, any operation on the parameter is made on
        the argument. It is like the ref keyword, except that ref requires
        that the variable be initialized before it is passed. It is also like
        the in keyword, except that in does not allow the called method to
        modify the argument value. To use an out parameter, both the method
        definition and the calling method must explicitly use the out keyword.




        public bool ViaOutParams(out int first, out int second)
        {
        first = 1;
        second = 2;
        return someCondition;
        }

        ...

        if(ViaOutParams(out var firstInt, out var secondInt))
        Console.WriteLine($"{firstInt}, {secondInt}");


        Out Value Tuple



        public bool ViaOutTuple(out (int first,int second) output)
        {
        output = (1, 2);
        return someCondition;
        }

        ...

        if (ViaOutTuple(out var output))
        Console.WriteLine($"{output.first}, {output.second}");






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited yesterday

























        answered yesterday









        Michael RandallMichael Randall

        37.7k84473




        37.7k84473








        • 1





          Note: Available in C# 7.0 +.

          – Adriani6
          yesterday














        • 1





          Note: Available in C# 7.0 +.

          – Adriani6
          yesterday








        1




        1





        Note: Available in C# 7.0 +.

        – Adriani6
        yesterday





        Note: Available in C# 7.0 +.

        – Adriani6
        yesterday













        20














        Multiple ways:





        1. out parameters:



          private double GetHeight(out int anotherValue)
          {
          anotherValue = 42;
          return 2;
          }



        2. value-tuples:



          private (double height, int anotherValue) GetHeight()
          {
          return (42, 2);
          }


          (warning: value-tuples have known problems if used in .NET Standard libraries, as the assembly bindings from .NET Standard to .NET Framework are ... kinda fubar)




        3. custom return types:



          private Something GetHeight()
          {
          return new Something(42, 2);
          }


          (to avoid allocations, you may wish to define Something as a readonly struct in this scenario)








        share|improve this answer






























          20














          Multiple ways:





          1. out parameters:



            private double GetHeight(out int anotherValue)
            {
            anotherValue = 42;
            return 2;
            }



          2. value-tuples:



            private (double height, int anotherValue) GetHeight()
            {
            return (42, 2);
            }


            (warning: value-tuples have known problems if used in .NET Standard libraries, as the assembly bindings from .NET Standard to .NET Framework are ... kinda fubar)




          3. custom return types:



            private Something GetHeight()
            {
            return new Something(42, 2);
            }


            (to avoid allocations, you may wish to define Something as a readonly struct in this scenario)








          share|improve this answer




























            20












            20








            20







            Multiple ways:





            1. out parameters:



              private double GetHeight(out int anotherValue)
              {
              anotherValue = 42;
              return 2;
              }



            2. value-tuples:



              private (double height, int anotherValue) GetHeight()
              {
              return (42, 2);
              }


              (warning: value-tuples have known problems if used in .NET Standard libraries, as the assembly bindings from .NET Standard to .NET Framework are ... kinda fubar)




            3. custom return types:



              private Something GetHeight()
              {
              return new Something(42, 2);
              }


              (to avoid allocations, you may wish to define Something as a readonly struct in this scenario)








            share|improve this answer















            Multiple ways:





            1. out parameters:



              private double GetHeight(out int anotherValue)
              {
              anotherValue = 42;
              return 2;
              }



            2. value-tuples:



              private (double height, int anotherValue) GetHeight()
              {
              return (42, 2);
              }


              (warning: value-tuples have known problems if used in .NET Standard libraries, as the assembly bindings from .NET Standard to .NET Framework are ... kinda fubar)




            3. custom return types:



              private Something GetHeight()
              {
              return new Something(42, 2);
              }


              (to avoid allocations, you may wish to define Something as a readonly struct in this scenario)









            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited yesterday









            Toby Speight

            17.5k134469




            17.5k134469










            answered yesterday









            Marc GravellMarc Gravell

            794k19821622567




            794k19821622567























                3














                Yes, you can use Tuple:



                class Program
                {
                static void Main(string args)
                {
                Tuple<int, int> height = GetHeight();

                Console.WriteLine(height.Item1 + " - " + height.Item2);
                Console.ReadLine();
                }

                private static Tuple<int, int> GetHeight()
                {
                return new Tuple<int, int>(2, 3);
                }
                }


                OUTPUT:



                2 - 3






                share|improve this answer




























                  3














                  Yes, you can use Tuple:



                  class Program
                  {
                  static void Main(string args)
                  {
                  Tuple<int, int> height = GetHeight();

                  Console.WriteLine(height.Item1 + " - " + height.Item2);
                  Console.ReadLine();
                  }

                  private static Tuple<int, int> GetHeight()
                  {
                  return new Tuple<int, int>(2, 3);
                  }
                  }


                  OUTPUT:



                  2 - 3






                  share|improve this answer


























                    3












                    3








                    3







                    Yes, you can use Tuple:



                    class Program
                    {
                    static void Main(string args)
                    {
                    Tuple<int, int> height = GetHeight();

                    Console.WriteLine(height.Item1 + " - " + height.Item2);
                    Console.ReadLine();
                    }

                    private static Tuple<int, int> GetHeight()
                    {
                    return new Tuple<int, int>(2, 3);
                    }
                    }


                    OUTPUT:



                    2 - 3






                    share|improve this answer













                    Yes, you can use Tuple:



                    class Program
                    {
                    static void Main(string args)
                    {
                    Tuple<int, int> height = GetHeight();

                    Console.WriteLine(height.Item1 + " - " + height.Item2);
                    Console.ReadLine();
                    }

                    private static Tuple<int, int> GetHeight()
                    {
                    return new Tuple<int, int>(2, 3);
                    }
                    }


                    OUTPUT:



                    2 - 3







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered yesterday









                    JoKeRxbLaCkJoKeRxbLaCk

                    659318




                    659318























                        2














                        Also you could use out parameters:



                        static void Main(string args)
                        {
                        int i, j;
                        GetHeight(out i, out j);
                        }

                        public static void GetHeight(out int i1, out int i2)
                        {
                        i1 = 1;
                        i2 = 2;
                        }





                        share|improve this answer




























                          2














                          Also you could use out parameters:



                          static void Main(string args)
                          {
                          int i, j;
                          GetHeight(out i, out j);
                          }

                          public static void GetHeight(out int i1, out int i2)
                          {
                          i1 = 1;
                          i2 = 2;
                          }





                          share|improve this answer


























                            2












                            2








                            2







                            Also you could use out parameters:



                            static void Main(string args)
                            {
                            int i, j;
                            GetHeight(out i, out j);
                            }

                            public static void GetHeight(out int i1, out int i2)
                            {
                            i1 = 1;
                            i2 = 2;
                            }





                            share|improve this answer













                            Also you could use out parameters:



                            static void Main(string args)
                            {
                            int i, j;
                            GetHeight(out i, out j);
                            }

                            public static void GetHeight(out int i1, out int i2)
                            {
                            i1 = 1;
                            i2 = 2;
                            }






                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered yesterday









                            Michał TurczynMichał Turczyn

                            16.3k132241




                            16.3k132241























                                0














                                Make a int array.Or another way is to create class.






                                share|improve this answer


























                                • an array is definitely a bad way here - that's pretty allocatey and the semantic meaning of each value is unclear; creating a class would also be relatively allocatey, but... a readonly struct would be fine

                                  – Marc Gravell
                                  yesterday













                                • Its not bad but its not needed in current question.

                                  – Vuk Uskokovic
                                  yesterday











                                • I'd rather have a class of strongly typed values that mean something rather than guessing how many are in the array and what their values represent

                                  – Jonesopolis
                                  yesterday











                                • You can make a list too.

                                  – Vuk Uskokovic
                                  yesterday











                                • @VukUskokovic that (list) has all the problems that arrays have, plus an extra object and layer of abstraction; making it a list just exacerbates the problem unless we are semantically returning a list of something

                                  – Marc Gravell
                                  yesterday


















                                0














                                Make a int array.Or another way is to create class.






                                share|improve this answer


























                                • an array is definitely a bad way here - that's pretty allocatey and the semantic meaning of each value is unclear; creating a class would also be relatively allocatey, but... a readonly struct would be fine

                                  – Marc Gravell
                                  yesterday













                                • Its not bad but its not needed in current question.

                                  – Vuk Uskokovic
                                  yesterday











                                • I'd rather have a class of strongly typed values that mean something rather than guessing how many are in the array and what their values represent

                                  – Jonesopolis
                                  yesterday











                                • You can make a list too.

                                  – Vuk Uskokovic
                                  yesterday











                                • @VukUskokovic that (list) has all the problems that arrays have, plus an extra object and layer of abstraction; making it a list just exacerbates the problem unless we are semantically returning a list of something

                                  – Marc Gravell
                                  yesterday
















                                0












                                0








                                0







                                Make a int array.Or another way is to create class.






                                share|improve this answer















                                Make a int array.Or another way is to create class.







                                share|improve this answer














                                share|improve this answer



                                share|improve this answer








                                edited yesterday

























                                answered yesterday









                                Vuk UskokovicVuk Uskokovic

                                599




                                599













                                • an array is definitely a bad way here - that's pretty allocatey and the semantic meaning of each value is unclear; creating a class would also be relatively allocatey, but... a readonly struct would be fine

                                  – Marc Gravell
                                  yesterday













                                • Its not bad but its not needed in current question.

                                  – Vuk Uskokovic
                                  yesterday











                                • I'd rather have a class of strongly typed values that mean something rather than guessing how many are in the array and what their values represent

                                  – Jonesopolis
                                  yesterday











                                • You can make a list too.

                                  – Vuk Uskokovic
                                  yesterday











                                • @VukUskokovic that (list) has all the problems that arrays have, plus an extra object and layer of abstraction; making it a list just exacerbates the problem unless we are semantically returning a list of something

                                  – Marc Gravell
                                  yesterday





















                                • an array is definitely a bad way here - that's pretty allocatey and the semantic meaning of each value is unclear; creating a class would also be relatively allocatey, but... a readonly struct would be fine

                                  – Marc Gravell
                                  yesterday













                                • Its not bad but its not needed in current question.

                                  – Vuk Uskokovic
                                  yesterday











                                • I'd rather have a class of strongly typed values that mean something rather than guessing how many are in the array and what their values represent

                                  – Jonesopolis
                                  yesterday











                                • You can make a list too.

                                  – Vuk Uskokovic
                                  yesterday











                                • @VukUskokovic that (list) has all the problems that arrays have, plus an extra object and layer of abstraction; making it a list just exacerbates the problem unless we are semantically returning a list of something

                                  – Marc Gravell
                                  yesterday



















                                an array is definitely a bad way here - that's pretty allocatey and the semantic meaning of each value is unclear; creating a class would also be relatively allocatey, but... a readonly struct would be fine

                                – Marc Gravell
                                yesterday







                                an array is definitely a bad way here - that's pretty allocatey and the semantic meaning of each value is unclear; creating a class would also be relatively allocatey, but... a readonly struct would be fine

                                – Marc Gravell
                                yesterday















                                Its not bad but its not needed in current question.

                                – Vuk Uskokovic
                                yesterday





                                Its not bad but its not needed in current question.

                                – Vuk Uskokovic
                                yesterday













                                I'd rather have a class of strongly typed values that mean something rather than guessing how many are in the array and what their values represent

                                – Jonesopolis
                                yesterday





                                I'd rather have a class of strongly typed values that mean something rather than guessing how many are in the array and what their values represent

                                – Jonesopolis
                                yesterday













                                You can make a list too.

                                – Vuk Uskokovic
                                yesterday





                                You can make a list too.

                                – Vuk Uskokovic
                                yesterday













                                @VukUskokovic that (list) has all the problems that arrays have, plus an extra object and layer of abstraction; making it a list just exacerbates the problem unless we are semantically returning a list of something

                                – Marc Gravell
                                yesterday







                                @VukUskokovic that (list) has all the problems that arrays have, plus an extra object and layer of abstraction; making it a list just exacerbates the problem unless we are semantically returning a list of something

                                – Marc Gravell
                                yesterday





                                Popular posts from this blog

                                Knooppunt Holsloot

                                Altaar (religie)

                                Gregoriusmis