A purely mechanical bell in a clock tower that automatically rings gradually faster on a specific night of...
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This question pertains to the videogame The Legend of Zelda: Majora's Mask. In this game, the bell from the Clock Town clock tower can be heard from pretty much anywhere in the world at certain times, when it rings at regular intervals to announce the fall of night or the break of dawn. However, each 'time cycle' in the game ends with the dawning of the Carnival of Time, a festival of cultural and religious significance in-universe, wherein the bell rings much more frequently. On this day, from the hours between midnight and 5 AM, the bell rings once every 10 in-game minutes (10 IRL seconds). From 5:00 to 5:30, it starts ringing more frequently, at intervals of once every 5 in-game minutes/5 IRL seconds. Once 5:30 hits, it starts ringing at intervals of once every 3 in-game minutes/IRL seconds.
This is obviously done mostly for atmospheric reasons as if you allow the game clock to reach 6:00 AM on this day it'll mark a game over from an apocalyptic scenario, but my question is: how viable would it be to automate a bell in a clock tower system with purely mechanical (i.e. non-electronic) components to do this on a specific night?
Cursory research has taught me that fully mechanical clocks have been a thing since at least the 14th Century and chiming clocks date back to the 1600s, but so far nothing that has left me satisfied with trying to figure out if a mechanism such as I've described here could be viable assuming it was fully automated and mechanical for one specific night (as opposed to being forced to assume a human bell ringer). This assumes being limited to real-world physics, as this is a universe where magic exists.
reality-check technology engineering
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add a comment |
$begingroup$
This question pertains to the videogame The Legend of Zelda: Majora's Mask. In this game, the bell from the Clock Town clock tower can be heard from pretty much anywhere in the world at certain times, when it rings at regular intervals to announce the fall of night or the break of dawn. However, each 'time cycle' in the game ends with the dawning of the Carnival of Time, a festival of cultural and religious significance in-universe, wherein the bell rings much more frequently. On this day, from the hours between midnight and 5 AM, the bell rings once every 10 in-game minutes (10 IRL seconds). From 5:00 to 5:30, it starts ringing more frequently, at intervals of once every 5 in-game minutes/5 IRL seconds. Once 5:30 hits, it starts ringing at intervals of once every 3 in-game minutes/IRL seconds.
This is obviously done mostly for atmospheric reasons as if you allow the game clock to reach 6:00 AM on this day it'll mark a game over from an apocalyptic scenario, but my question is: how viable would it be to automate a bell in a clock tower system with purely mechanical (i.e. non-electronic) components to do this on a specific night?
Cursory research has taught me that fully mechanical clocks have been a thing since at least the 14th Century and chiming clocks date back to the 1600s, but so far nothing that has left me satisfied with trying to figure out if a mechanism such as I've described here could be viable assuming it was fully automated and mechanical for one specific night (as opposed to being forced to assume a human bell ringer). This assumes being limited to real-world physics, as this is a universe where magic exists.
reality-check technology engineering
New contributor
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This is 100% possible using a purely mechanical system. It would just be super complex.
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– Shadowzee
3 hours ago
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Welcome to Worldbuilding, Ricardi! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
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– Gryphon
2 hours ago
add a comment |
$begingroup$
This question pertains to the videogame The Legend of Zelda: Majora's Mask. In this game, the bell from the Clock Town clock tower can be heard from pretty much anywhere in the world at certain times, when it rings at regular intervals to announce the fall of night or the break of dawn. However, each 'time cycle' in the game ends with the dawning of the Carnival of Time, a festival of cultural and religious significance in-universe, wherein the bell rings much more frequently. On this day, from the hours between midnight and 5 AM, the bell rings once every 10 in-game minutes (10 IRL seconds). From 5:00 to 5:30, it starts ringing more frequently, at intervals of once every 5 in-game minutes/5 IRL seconds. Once 5:30 hits, it starts ringing at intervals of once every 3 in-game minutes/IRL seconds.
This is obviously done mostly for atmospheric reasons as if you allow the game clock to reach 6:00 AM on this day it'll mark a game over from an apocalyptic scenario, but my question is: how viable would it be to automate a bell in a clock tower system with purely mechanical (i.e. non-electronic) components to do this on a specific night?
Cursory research has taught me that fully mechanical clocks have been a thing since at least the 14th Century and chiming clocks date back to the 1600s, but so far nothing that has left me satisfied with trying to figure out if a mechanism such as I've described here could be viable assuming it was fully automated and mechanical for one specific night (as opposed to being forced to assume a human bell ringer). This assumes being limited to real-world physics, as this is a universe where magic exists.
reality-check technology engineering
New contributor
$endgroup$
This question pertains to the videogame The Legend of Zelda: Majora's Mask. In this game, the bell from the Clock Town clock tower can be heard from pretty much anywhere in the world at certain times, when it rings at regular intervals to announce the fall of night or the break of dawn. However, each 'time cycle' in the game ends with the dawning of the Carnival of Time, a festival of cultural and religious significance in-universe, wherein the bell rings much more frequently. On this day, from the hours between midnight and 5 AM, the bell rings once every 10 in-game minutes (10 IRL seconds). From 5:00 to 5:30, it starts ringing more frequently, at intervals of once every 5 in-game minutes/5 IRL seconds. Once 5:30 hits, it starts ringing at intervals of once every 3 in-game minutes/IRL seconds.
This is obviously done mostly for atmospheric reasons as if you allow the game clock to reach 6:00 AM on this day it'll mark a game over from an apocalyptic scenario, but my question is: how viable would it be to automate a bell in a clock tower system with purely mechanical (i.e. non-electronic) components to do this on a specific night?
Cursory research has taught me that fully mechanical clocks have been a thing since at least the 14th Century and chiming clocks date back to the 1600s, but so far nothing that has left me satisfied with trying to figure out if a mechanism such as I've described here could be viable assuming it was fully automated and mechanical for one specific night (as opposed to being forced to assume a human bell ringer). This assumes being limited to real-world physics, as this is a universe where magic exists.
reality-check technology engineering
reality-check technology engineering
New contributor
New contributor
New contributor
asked 3 hours ago
RicardiRicardi
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This is 100% possible using a purely mechanical system. It would just be super complex.
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– Shadowzee
3 hours ago
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Welcome to Worldbuilding, Ricardi! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
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– Gryphon
2 hours ago
add a comment |
$begingroup$
This is 100% possible using a purely mechanical system. It would just be super complex.
$endgroup$
– Shadowzee
3 hours ago
$begingroup$
Welcome to Worldbuilding, Ricardi! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
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– Gryphon
2 hours ago
$begingroup$
This is 100% possible using a purely mechanical system. It would just be super complex.
$endgroup$
– Shadowzee
3 hours ago
$begingroup$
This is 100% possible using a purely mechanical system. It would just be super complex.
$endgroup$
– Shadowzee
3 hours ago
$begingroup$
Welcome to Worldbuilding, Ricardi! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
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– Gryphon
2 hours ago
$begingroup$
Welcome to Worldbuilding, Ricardi! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
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– Gryphon
2 hours ago
add a comment |
2 Answers
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In clock-making such a feature is called a complication.
Movements with complications are quite common, from simple-minded calendars (which need to be reset at the end of every month shorter than 31 days) to true perpetual calendars and indications of the phases of the moon. The specific complication described in the question seems to be perfecly possible based on the existing perpetual calendar mechanism.
Wikipedia writes that the record holder is a pocket watch by Vacheron Constantin; the Reference 57260 movement features 57 distinct complications, including a Gregorian perpetual calendar, with day and month name (which could constitute the basis for the requested functionality).
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1
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This answer deserves a bounty.
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– Renan
2 hours ago
add a comment |
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Easy if it's made for it
There is a clock set to play different tunes over a 10,000 year period
See 10,000 Year Clock
All you need is a mechanism that cycles long enough to repeat the cycle.
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$begingroup$
"There is a clock set to play different tunes over a 10,000 year period" : actually, no there isn't, I don't know who produced & posted the article you link to but I assume it's a piece of promotional fluff of the "this is what it will be like" variety because as far as I can find the 10,000-year clock is still only a proposal that isn't actually built yet.
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– Pelinore
3 hours ago
add a comment |
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2 Answers
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$begingroup$
In clock-making such a feature is called a complication.
Movements with complications are quite common, from simple-minded calendars (which need to be reset at the end of every month shorter than 31 days) to true perpetual calendars and indications of the phases of the moon. The specific complication described in the question seems to be perfecly possible based on the existing perpetual calendar mechanism.
Wikipedia writes that the record holder is a pocket watch by Vacheron Constantin; the Reference 57260 movement features 57 distinct complications, including a Gregorian perpetual calendar, with day and month name (which could constitute the basis for the requested functionality).
$endgroup$
1
$begingroup$
This answer deserves a bounty.
$endgroup$
– Renan
2 hours ago
add a comment |
$begingroup$
In clock-making such a feature is called a complication.
Movements with complications are quite common, from simple-minded calendars (which need to be reset at the end of every month shorter than 31 days) to true perpetual calendars and indications of the phases of the moon. The specific complication described in the question seems to be perfecly possible based on the existing perpetual calendar mechanism.
Wikipedia writes that the record holder is a pocket watch by Vacheron Constantin; the Reference 57260 movement features 57 distinct complications, including a Gregorian perpetual calendar, with day and month name (which could constitute the basis for the requested functionality).
$endgroup$
1
$begingroup$
This answer deserves a bounty.
$endgroup$
– Renan
2 hours ago
add a comment |
$begingroup$
In clock-making such a feature is called a complication.
Movements with complications are quite common, from simple-minded calendars (which need to be reset at the end of every month shorter than 31 days) to true perpetual calendars and indications of the phases of the moon. The specific complication described in the question seems to be perfecly possible based on the existing perpetual calendar mechanism.
Wikipedia writes that the record holder is a pocket watch by Vacheron Constantin; the Reference 57260 movement features 57 distinct complications, including a Gregorian perpetual calendar, with day and month name (which could constitute the basis for the requested functionality).
$endgroup$
In clock-making such a feature is called a complication.
Movements with complications are quite common, from simple-minded calendars (which need to be reset at the end of every month shorter than 31 days) to true perpetual calendars and indications of the phases of the moon. The specific complication described in the question seems to be perfecly possible based on the existing perpetual calendar mechanism.
Wikipedia writes that the record holder is a pocket watch by Vacheron Constantin; the Reference 57260 movement features 57 distinct complications, including a Gregorian perpetual calendar, with day and month name (which could constitute the basis for the requested functionality).
answered 3 hours ago
AlexPAlexP
37.1k784143
37.1k784143
1
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This answer deserves a bounty.
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– Renan
2 hours ago
add a comment |
1
$begingroup$
This answer deserves a bounty.
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– Renan
2 hours ago
1
1
$begingroup$
This answer deserves a bounty.
$endgroup$
– Renan
2 hours ago
$begingroup$
This answer deserves a bounty.
$endgroup$
– Renan
2 hours ago
add a comment |
$begingroup$
Easy if it's made for it
There is a clock set to play different tunes over a 10,000 year period
See 10,000 Year Clock
All you need is a mechanism that cycles long enough to repeat the cycle.
$endgroup$
$begingroup$
"There is a clock set to play different tunes over a 10,000 year period" : actually, no there isn't, I don't know who produced & posted the article you link to but I assume it's a piece of promotional fluff of the "this is what it will be like" variety because as far as I can find the 10,000-year clock is still only a proposal that isn't actually built yet.
$endgroup$
– Pelinore
3 hours ago
add a comment |
$begingroup$
Easy if it's made for it
There is a clock set to play different tunes over a 10,000 year period
See 10,000 Year Clock
All you need is a mechanism that cycles long enough to repeat the cycle.
$endgroup$
$begingroup$
"There is a clock set to play different tunes over a 10,000 year period" : actually, no there isn't, I don't know who produced & posted the article you link to but I assume it's a piece of promotional fluff of the "this is what it will be like" variety because as far as I can find the 10,000-year clock is still only a proposal that isn't actually built yet.
$endgroup$
– Pelinore
3 hours ago
add a comment |
$begingroup$
Easy if it's made for it
There is a clock set to play different tunes over a 10,000 year period
See 10,000 Year Clock
All you need is a mechanism that cycles long enough to repeat the cycle.
$endgroup$
Easy if it's made for it
There is a clock set to play different tunes over a 10,000 year period
See 10,000 Year Clock
All you need is a mechanism that cycles long enough to repeat the cycle.
answered 3 hours ago
ThorneThorne
15.3k42148
15.3k42148
$begingroup$
"There is a clock set to play different tunes over a 10,000 year period" : actually, no there isn't, I don't know who produced & posted the article you link to but I assume it's a piece of promotional fluff of the "this is what it will be like" variety because as far as I can find the 10,000-year clock is still only a proposal that isn't actually built yet.
$endgroup$
– Pelinore
3 hours ago
add a comment |
$begingroup$
"There is a clock set to play different tunes over a 10,000 year period" : actually, no there isn't, I don't know who produced & posted the article you link to but I assume it's a piece of promotional fluff of the "this is what it will be like" variety because as far as I can find the 10,000-year clock is still only a proposal that isn't actually built yet.
$endgroup$
– Pelinore
3 hours ago
$begingroup$
"There is a clock set to play different tunes over a 10,000 year period" : actually, no there isn't, I don't know who produced & posted the article you link to but I assume it's a piece of promotional fluff of the "this is what it will be like" variety because as far as I can find the 10,000-year clock is still only a proposal that isn't actually built yet.
$endgroup$
– Pelinore
3 hours ago
$begingroup$
"There is a clock set to play different tunes over a 10,000 year period" : actually, no there isn't, I don't know who produced & posted the article you link to but I assume it's a piece of promotional fluff of the "this is what it will be like" variety because as far as I can find the 10,000-year clock is still only a proposal that isn't actually built yet.
$endgroup$
– Pelinore
3 hours ago
add a comment |
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$begingroup$
This is 100% possible using a purely mechanical system. It would just be super complex.
$endgroup$
– Shadowzee
3 hours ago
$begingroup$
Welcome to Worldbuilding, Ricardi! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
$endgroup$
– Gryphon
2 hours ago