Folding a paper wouldn't be this hard












7















Alice and Bob started to play a game with a piece of A4 paper. Alice is going to cut that paper as she wants and will give it to Bob, then Bob will fold the paper from anywhere he wants. In the game, Alice wants to maximize the visible area so cuts it accordingly, whereas Bob wants to minimize the area after folding.



Game 1



Let's call the area of new piece of paper after Alice works on it is 1 unit. Bob optimally folds this piece of paper once from anywhere he wants to make the paper having the minimum possible area (included all visible area) after this procedure.




What is the maximum area possible if Bob and Alice play the game optimally?






Game 2



It is the same game but this time we start to consider our original paper dimension. That means let's call our A4 area is 1 unit and with the same rules above; (Alice cuts this A4 paper into something, Bob folds it once)




What is the maximum area possible if Bob and Alice play the game optimally?




Game 3



let's call our cut paper area is 1 unit again. and as you guessed it is the same game but this time Alice can cut our A4 paper from anywhere she wants but she can only cut once and this specific cut has to be a straight cut. (you may take any piece you want, bigger or smaller piece of paper)




What is the maximum area possible if Bob and Alice play the game optimally?











share|improve this question

























  • Ask clar for game 2, can Alice just cut the paper small enough so the maximum area of Bob will be very small?

    – athin
    9 hours ago











  • @athin the idea is the maximize the total unit of area, for game 2 it is 1 unit for A4 paper. if Alice cut the paper small, our area becomes smaller as well which we do not want... or I may have misunderstood your question.

    – Oray
    9 hours ago











  • Ah, so we act as Alice here. Ok got it, thanks!

    – athin
    9 hours ago











  • So is Alice trying to maximize the area and Bob trying to minimize it? Or vice versa?

    – Deusovi
    9 hours ago











  • @Deusovi Alice is trying to maximize the area of folded paper (after bob folds) and cutting the paper accordingly (not only maximizing the area) (Since I asked for "maximum area"). Bob is trying to minimize the folded area.

    – Oray
    9 hours ago


















7















Alice and Bob started to play a game with a piece of A4 paper. Alice is going to cut that paper as she wants and will give it to Bob, then Bob will fold the paper from anywhere he wants. In the game, Alice wants to maximize the visible area so cuts it accordingly, whereas Bob wants to minimize the area after folding.



Game 1



Let's call the area of new piece of paper after Alice works on it is 1 unit. Bob optimally folds this piece of paper once from anywhere he wants to make the paper having the minimum possible area (included all visible area) after this procedure.




What is the maximum area possible if Bob and Alice play the game optimally?






Game 2



It is the same game but this time we start to consider our original paper dimension. That means let's call our A4 area is 1 unit and with the same rules above; (Alice cuts this A4 paper into something, Bob folds it once)




What is the maximum area possible if Bob and Alice play the game optimally?




Game 3



let's call our cut paper area is 1 unit again. and as you guessed it is the same game but this time Alice can cut our A4 paper from anywhere she wants but she can only cut once and this specific cut has to be a straight cut. (you may take any piece you want, bigger or smaller piece of paper)




What is the maximum area possible if Bob and Alice play the game optimally?











share|improve this question

























  • Ask clar for game 2, can Alice just cut the paper small enough so the maximum area of Bob will be very small?

    – athin
    9 hours ago











  • @athin the idea is the maximize the total unit of area, for game 2 it is 1 unit for A4 paper. if Alice cut the paper small, our area becomes smaller as well which we do not want... or I may have misunderstood your question.

    – Oray
    9 hours ago











  • Ah, so we act as Alice here. Ok got it, thanks!

    – athin
    9 hours ago











  • So is Alice trying to maximize the area and Bob trying to minimize it? Or vice versa?

    – Deusovi
    9 hours ago











  • @Deusovi Alice is trying to maximize the area of folded paper (after bob folds) and cutting the paper accordingly (not only maximizing the area) (Since I asked for "maximum area"). Bob is trying to minimize the folded area.

    – Oray
    9 hours ago
















7












7








7








Alice and Bob started to play a game with a piece of A4 paper. Alice is going to cut that paper as she wants and will give it to Bob, then Bob will fold the paper from anywhere he wants. In the game, Alice wants to maximize the visible area so cuts it accordingly, whereas Bob wants to minimize the area after folding.



Game 1



Let's call the area of new piece of paper after Alice works on it is 1 unit. Bob optimally folds this piece of paper once from anywhere he wants to make the paper having the minimum possible area (included all visible area) after this procedure.




What is the maximum area possible if Bob and Alice play the game optimally?






Game 2



It is the same game but this time we start to consider our original paper dimension. That means let's call our A4 area is 1 unit and with the same rules above; (Alice cuts this A4 paper into something, Bob folds it once)




What is the maximum area possible if Bob and Alice play the game optimally?




Game 3



let's call our cut paper area is 1 unit again. and as you guessed it is the same game but this time Alice can cut our A4 paper from anywhere she wants but she can only cut once and this specific cut has to be a straight cut. (you may take any piece you want, bigger or smaller piece of paper)




What is the maximum area possible if Bob and Alice play the game optimally?











share|improve this question
















Alice and Bob started to play a game with a piece of A4 paper. Alice is going to cut that paper as she wants and will give it to Bob, then Bob will fold the paper from anywhere he wants. In the game, Alice wants to maximize the visible area so cuts it accordingly, whereas Bob wants to minimize the area after folding.



Game 1



Let's call the area of new piece of paper after Alice works on it is 1 unit. Bob optimally folds this piece of paper once from anywhere he wants to make the paper having the minimum possible area (included all visible area) after this procedure.




What is the maximum area possible if Bob and Alice play the game optimally?






Game 2



It is the same game but this time we start to consider our original paper dimension. That means let's call our A4 area is 1 unit and with the same rules above; (Alice cuts this A4 paper into something, Bob folds it once)




What is the maximum area possible if Bob and Alice play the game optimally?




Game 3



let's call our cut paper area is 1 unit again. and as you guessed it is the same game but this time Alice can cut our A4 paper from anywhere she wants but she can only cut once and this specific cut has to be a straight cut. (you may take any piece you want, bigger or smaller piece of paper)




What is the maximum area possible if Bob and Alice play the game optimally?








logical-deduction optimization paper-folding






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 4 hours ago







Oray

















asked 9 hours ago









OrayOray

15.8k435153




15.8k435153













  • Ask clar for game 2, can Alice just cut the paper small enough so the maximum area of Bob will be very small?

    – athin
    9 hours ago











  • @athin the idea is the maximize the total unit of area, for game 2 it is 1 unit for A4 paper. if Alice cut the paper small, our area becomes smaller as well which we do not want... or I may have misunderstood your question.

    – Oray
    9 hours ago











  • Ah, so we act as Alice here. Ok got it, thanks!

    – athin
    9 hours ago











  • So is Alice trying to maximize the area and Bob trying to minimize it? Or vice versa?

    – Deusovi
    9 hours ago











  • @Deusovi Alice is trying to maximize the area of folded paper (after bob folds) and cutting the paper accordingly (not only maximizing the area) (Since I asked for "maximum area"). Bob is trying to minimize the folded area.

    – Oray
    9 hours ago





















  • Ask clar for game 2, can Alice just cut the paper small enough so the maximum area of Bob will be very small?

    – athin
    9 hours ago











  • @athin the idea is the maximize the total unit of area, for game 2 it is 1 unit for A4 paper. if Alice cut the paper small, our area becomes smaller as well which we do not want... or I may have misunderstood your question.

    – Oray
    9 hours ago











  • Ah, so we act as Alice here. Ok got it, thanks!

    – athin
    9 hours ago











  • So is Alice trying to maximize the area and Bob trying to minimize it? Or vice versa?

    – Deusovi
    9 hours ago











  • @Deusovi Alice is trying to maximize the area of folded paper (after bob folds) and cutting the paper accordingly (not only maximizing the area) (Since I asked for "maximum area"). Bob is trying to minimize the folded area.

    – Oray
    9 hours ago



















Ask clar for game 2, can Alice just cut the paper small enough so the maximum area of Bob will be very small?

– athin
9 hours ago





Ask clar for game 2, can Alice just cut the paper small enough so the maximum area of Bob will be very small?

– athin
9 hours ago













@athin the idea is the maximize the total unit of area, for game 2 it is 1 unit for A4 paper. if Alice cut the paper small, our area becomes smaller as well which we do not want... or I may have misunderstood your question.

– Oray
9 hours ago





@athin the idea is the maximize the total unit of area, for game 2 it is 1 unit for A4 paper. if Alice cut the paper small, our area becomes smaller as well which we do not want... or I may have misunderstood your question.

– Oray
9 hours ago













Ah, so we act as Alice here. Ok got it, thanks!

– athin
9 hours ago





Ah, so we act as Alice here. Ok got it, thanks!

– athin
9 hours ago













So is Alice trying to maximize the area and Bob trying to minimize it? Or vice versa?

– Deusovi
9 hours ago





So is Alice trying to maximize the area and Bob trying to minimize it? Or vice versa?

– Deusovi
9 hours ago













@Deusovi Alice is trying to maximize the area of folded paper (after bob folds) and cutting the paper accordingly (not only maximizing the area) (Since I asked for "maximum area"). Bob is trying to minimize the folded area.

– Oray
9 hours ago







@Deusovi Alice is trying to maximize the area of folded paper (after bob folds) and cutting the paper accordingly (not only maximizing the area) (Since I asked for "maximum area"). Bob is trying to minimize the folded area.

– Oray
9 hours ago












3 Answers
3






active

oldest

votes


















4














Game 2




I think Bob can always get to at least 0.5 by imagining the original A4 and folding so that the original paper would go exactly in half. No matter how Alice cuts the paper, the remaining area can be no larger than 0.5.

A4 folds


Note that if neither of the halving folds is available to Bob, the area after the cut can be no more than 0.25 which is way worse for us (as Alice) than 0.5.


Alice can get arbitrarily close to 0.5 by nipping an extremely thin slice off one side.







share|improve this answer


























  • sorry, but my intention was cut paper area as 1 unit, not A4 area. could you reconsider your answer accordingly please?

    – Oray
    7 hours ago











  • @Oray Ah, ok. Hmm...

    – jafe
    7 hours ago











  • @Oray It still works for game 2, I think?

    – jafe
    7 hours ago











  • it is indeed :)

    – Oray
    7 hours ago






  • 1





    And this is also the solution for Game 3!

    – athin
    6 hours ago



















4














Game 1




Alice could make it arbitrarily near 1:


The line segments should be made very thin and very long. Each line segment halves the width and doubles the length of the previous one, and is rotated by a fixed small angle.

If the a-th line segment intersects (or overlaps) with the b-th where a<b, the folding point must be in line segment b or b-1. That means there could be only 2 line segments intersecting with line segments with a lower or equal number. Each line could have at most 2 intersection points with a convex shape. And we could count both edges if they are at the endpoints. We also count the case where the folding line crosses at most 2 endpoints and 4 line segments. That's only 32 intersection points. (Actually not this many, but we don't have to prove a smaller number.)

In the worst case, it's technically not a intersection point, but two line segments overlaps exactly, or a line segment overlaps with itself. But we could say they could never have an area bigger than the area of one line segment. That's still negligible if there are a large number of line segments.




A bit too late, but constructed differently.






share|improve this answer


























  • We all know we could compute the answer for Game 3 by enumerating all the possibilities, but I'm too lazy to do it. And it doesn't seem to have an elegant solution.

    – user23013
    4 hours ago



















3














Game 1:




Answer: arbitrarily close to 1
First, Alice should draw a point on the paper sheet. Then another. Then another. After that Alice keeps adding different random points to the sheet, somehow watching out that no 4 points become ends of a symmetrical quadrangle (rectangle, rhombus, equilateral trapezoid or this "kinda-rhombus" with a single symmetry) and that no 3 points get on the same straight line. Seeing how she has infinite options for a point, she can always find such.
Having stopped at N points, now we have such a position, that by folding the sheet we can't get more than 3 points into points (our best options are: 1) have 2 points max on fold, yet connect no more points 2) Have two points connected with fold and one on fold). That's the intention.
Next, Alice draws circles with arbitrarily small radius, centered in these points. The radius should be small enough that we can't even intersect more than three circles while folding the paper, just as with points.
Next step is obvious - we connect the circles with a web of infinitely thin lines, so that the sheet is connected, yet it's area is still concentrated at N circles. Than we cut it out carefully.
Since Bob can intersect 3 circles max, the area of resulting sheet will be decreased by around 3/N with all his efforts. Taking arbitrarily large N we can create arbitrarily bad shape for Bob.







share|improve this answer

























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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    4














    Game 2




    I think Bob can always get to at least 0.5 by imagining the original A4 and folding so that the original paper would go exactly in half. No matter how Alice cuts the paper, the remaining area can be no larger than 0.5.

    A4 folds


    Note that if neither of the halving folds is available to Bob, the area after the cut can be no more than 0.25 which is way worse for us (as Alice) than 0.5.


    Alice can get arbitrarily close to 0.5 by nipping an extremely thin slice off one side.







    share|improve this answer


























    • sorry, but my intention was cut paper area as 1 unit, not A4 area. could you reconsider your answer accordingly please?

      – Oray
      7 hours ago











    • @Oray Ah, ok. Hmm...

      – jafe
      7 hours ago











    • @Oray It still works for game 2, I think?

      – jafe
      7 hours ago











    • it is indeed :)

      – Oray
      7 hours ago






    • 1





      And this is also the solution for Game 3!

      – athin
      6 hours ago
















    4














    Game 2




    I think Bob can always get to at least 0.5 by imagining the original A4 and folding so that the original paper would go exactly in half. No matter how Alice cuts the paper, the remaining area can be no larger than 0.5.

    A4 folds


    Note that if neither of the halving folds is available to Bob, the area after the cut can be no more than 0.25 which is way worse for us (as Alice) than 0.5.


    Alice can get arbitrarily close to 0.5 by nipping an extremely thin slice off one side.







    share|improve this answer


























    • sorry, but my intention was cut paper area as 1 unit, not A4 area. could you reconsider your answer accordingly please?

      – Oray
      7 hours ago











    • @Oray Ah, ok. Hmm...

      – jafe
      7 hours ago











    • @Oray It still works for game 2, I think?

      – jafe
      7 hours ago











    • it is indeed :)

      – Oray
      7 hours ago






    • 1





      And this is also the solution for Game 3!

      – athin
      6 hours ago














    4












    4








    4







    Game 2




    I think Bob can always get to at least 0.5 by imagining the original A4 and folding so that the original paper would go exactly in half. No matter how Alice cuts the paper, the remaining area can be no larger than 0.5.

    A4 folds


    Note that if neither of the halving folds is available to Bob, the area after the cut can be no more than 0.25 which is way worse for us (as Alice) than 0.5.


    Alice can get arbitrarily close to 0.5 by nipping an extremely thin slice off one side.







    share|improve this answer















    Game 2




    I think Bob can always get to at least 0.5 by imagining the original A4 and folding so that the original paper would go exactly in half. No matter how Alice cuts the paper, the remaining area can be no larger than 0.5.

    A4 folds


    Note that if neither of the halving folds is available to Bob, the area after the cut can be no more than 0.25 which is way worse for us (as Alice) than 0.5.


    Alice can get arbitrarily close to 0.5 by nipping an extremely thin slice off one side.








    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 7 hours ago

























    answered 8 hours ago









    jafejafe

    18k350177




    18k350177













    • sorry, but my intention was cut paper area as 1 unit, not A4 area. could you reconsider your answer accordingly please?

      – Oray
      7 hours ago











    • @Oray Ah, ok. Hmm...

      – jafe
      7 hours ago











    • @Oray It still works for game 2, I think?

      – jafe
      7 hours ago











    • it is indeed :)

      – Oray
      7 hours ago






    • 1





      And this is also the solution for Game 3!

      – athin
      6 hours ago



















    • sorry, but my intention was cut paper area as 1 unit, not A4 area. could you reconsider your answer accordingly please?

      – Oray
      7 hours ago











    • @Oray Ah, ok. Hmm...

      – jafe
      7 hours ago











    • @Oray It still works for game 2, I think?

      – jafe
      7 hours ago











    • it is indeed :)

      – Oray
      7 hours ago






    • 1





      And this is also the solution for Game 3!

      – athin
      6 hours ago

















    sorry, but my intention was cut paper area as 1 unit, not A4 area. could you reconsider your answer accordingly please?

    – Oray
    7 hours ago





    sorry, but my intention was cut paper area as 1 unit, not A4 area. could you reconsider your answer accordingly please?

    – Oray
    7 hours ago













    @Oray Ah, ok. Hmm...

    – jafe
    7 hours ago





    @Oray Ah, ok. Hmm...

    – jafe
    7 hours ago













    @Oray It still works for game 2, I think?

    – jafe
    7 hours ago





    @Oray It still works for game 2, I think?

    – jafe
    7 hours ago













    it is indeed :)

    – Oray
    7 hours ago





    it is indeed :)

    – Oray
    7 hours ago




    1




    1





    And this is also the solution for Game 3!

    – athin
    6 hours ago





    And this is also the solution for Game 3!

    – athin
    6 hours ago











    4














    Game 1




    Alice could make it arbitrarily near 1:


    The line segments should be made very thin and very long. Each line segment halves the width and doubles the length of the previous one, and is rotated by a fixed small angle.

    If the a-th line segment intersects (or overlaps) with the b-th where a<b, the folding point must be in line segment b or b-1. That means there could be only 2 line segments intersecting with line segments with a lower or equal number. Each line could have at most 2 intersection points with a convex shape. And we could count both edges if they are at the endpoints. We also count the case where the folding line crosses at most 2 endpoints and 4 line segments. That's only 32 intersection points. (Actually not this many, but we don't have to prove a smaller number.)

    In the worst case, it's technically not a intersection point, but two line segments overlaps exactly, or a line segment overlaps with itself. But we could say they could never have an area bigger than the area of one line segment. That's still negligible if there are a large number of line segments.




    A bit too late, but constructed differently.






    share|improve this answer


























    • We all know we could compute the answer for Game 3 by enumerating all the possibilities, but I'm too lazy to do it. And it doesn't seem to have an elegant solution.

      – user23013
      4 hours ago
















    4














    Game 1




    Alice could make it arbitrarily near 1:


    The line segments should be made very thin and very long. Each line segment halves the width and doubles the length of the previous one, and is rotated by a fixed small angle.

    If the a-th line segment intersects (or overlaps) with the b-th where a<b, the folding point must be in line segment b or b-1. That means there could be only 2 line segments intersecting with line segments with a lower or equal number. Each line could have at most 2 intersection points with a convex shape. And we could count both edges if they are at the endpoints. We also count the case where the folding line crosses at most 2 endpoints and 4 line segments. That's only 32 intersection points. (Actually not this many, but we don't have to prove a smaller number.)

    In the worst case, it's technically not a intersection point, but two line segments overlaps exactly, or a line segment overlaps with itself. But we could say they could never have an area bigger than the area of one line segment. That's still negligible if there are a large number of line segments.




    A bit too late, but constructed differently.






    share|improve this answer


























    • We all know we could compute the answer for Game 3 by enumerating all the possibilities, but I'm too lazy to do it. And it doesn't seem to have an elegant solution.

      – user23013
      4 hours ago














    4












    4








    4







    Game 1




    Alice could make it arbitrarily near 1:


    The line segments should be made very thin and very long. Each line segment halves the width and doubles the length of the previous one, and is rotated by a fixed small angle.

    If the a-th line segment intersects (or overlaps) with the b-th where a<b, the folding point must be in line segment b or b-1. That means there could be only 2 line segments intersecting with line segments with a lower or equal number. Each line could have at most 2 intersection points with a convex shape. And we could count both edges if they are at the endpoints. We also count the case where the folding line crosses at most 2 endpoints and 4 line segments. That's only 32 intersection points. (Actually not this many, but we don't have to prove a smaller number.)

    In the worst case, it's technically not a intersection point, but two line segments overlaps exactly, or a line segment overlaps with itself. But we could say they could never have an area bigger than the area of one line segment. That's still negligible if there are a large number of line segments.




    A bit too late, but constructed differently.






    share|improve this answer















    Game 1




    Alice could make it arbitrarily near 1:


    The line segments should be made very thin and very long. Each line segment halves the width and doubles the length of the previous one, and is rotated by a fixed small angle.

    If the a-th line segment intersects (or overlaps) with the b-th where a<b, the folding point must be in line segment b or b-1. That means there could be only 2 line segments intersecting with line segments with a lower or equal number. Each line could have at most 2 intersection points with a convex shape. And we could count both edges if they are at the endpoints. We also count the case where the folding line crosses at most 2 endpoints and 4 line segments. That's only 32 intersection points. (Actually not this many, but we don't have to prove a smaller number.)

    In the worst case, it's technically not a intersection point, but two line segments overlaps exactly, or a line segment overlaps with itself. But we could say they could never have an area bigger than the area of one line segment. That's still negligible if there are a large number of line segments.




    A bit too late, but constructed differently.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 2 hours ago

























    answered 5 hours ago









    user23013user23013

    983715




    983715













    • We all know we could compute the answer for Game 3 by enumerating all the possibilities, but I'm too lazy to do it. And it doesn't seem to have an elegant solution.

      – user23013
      4 hours ago



















    • We all know we could compute the answer for Game 3 by enumerating all the possibilities, but I'm too lazy to do it. And it doesn't seem to have an elegant solution.

      – user23013
      4 hours ago

















    We all know we could compute the answer for Game 3 by enumerating all the possibilities, but I'm too lazy to do it. And it doesn't seem to have an elegant solution.

    – user23013
    4 hours ago





    We all know we could compute the answer for Game 3 by enumerating all the possibilities, but I'm too lazy to do it. And it doesn't seem to have an elegant solution.

    – user23013
    4 hours ago











    3














    Game 1:




    Answer: arbitrarily close to 1
    First, Alice should draw a point on the paper sheet. Then another. Then another. After that Alice keeps adding different random points to the sheet, somehow watching out that no 4 points become ends of a symmetrical quadrangle (rectangle, rhombus, equilateral trapezoid or this "kinda-rhombus" with a single symmetry) and that no 3 points get on the same straight line. Seeing how she has infinite options for a point, she can always find such.
    Having stopped at N points, now we have such a position, that by folding the sheet we can't get more than 3 points into points (our best options are: 1) have 2 points max on fold, yet connect no more points 2) Have two points connected with fold and one on fold). That's the intention.
    Next, Alice draws circles with arbitrarily small radius, centered in these points. The radius should be small enough that we can't even intersect more than three circles while folding the paper, just as with points.
    Next step is obvious - we connect the circles with a web of infinitely thin lines, so that the sheet is connected, yet it's area is still concentrated at N circles. Than we cut it out carefully.
    Since Bob can intersect 3 circles max, the area of resulting sheet will be decreased by around 3/N with all his efforts. Taking arbitrarily large N we can create arbitrarily bad shape for Bob.







    share|improve this answer






























      3














      Game 1:




      Answer: arbitrarily close to 1
      First, Alice should draw a point on the paper sheet. Then another. Then another. After that Alice keeps adding different random points to the sheet, somehow watching out that no 4 points become ends of a symmetrical quadrangle (rectangle, rhombus, equilateral trapezoid or this "kinda-rhombus" with a single symmetry) and that no 3 points get on the same straight line. Seeing how she has infinite options for a point, she can always find such.
      Having stopped at N points, now we have such a position, that by folding the sheet we can't get more than 3 points into points (our best options are: 1) have 2 points max on fold, yet connect no more points 2) Have two points connected with fold and one on fold). That's the intention.
      Next, Alice draws circles with arbitrarily small radius, centered in these points. The radius should be small enough that we can't even intersect more than three circles while folding the paper, just as with points.
      Next step is obvious - we connect the circles with a web of infinitely thin lines, so that the sheet is connected, yet it's area is still concentrated at N circles. Than we cut it out carefully.
      Since Bob can intersect 3 circles max, the area of resulting sheet will be decreased by around 3/N with all his efforts. Taking arbitrarily large N we can create arbitrarily bad shape for Bob.







      share|improve this answer




























        3












        3








        3







        Game 1:




        Answer: arbitrarily close to 1
        First, Alice should draw a point on the paper sheet. Then another. Then another. After that Alice keeps adding different random points to the sheet, somehow watching out that no 4 points become ends of a symmetrical quadrangle (rectangle, rhombus, equilateral trapezoid or this "kinda-rhombus" with a single symmetry) and that no 3 points get on the same straight line. Seeing how she has infinite options for a point, she can always find such.
        Having stopped at N points, now we have such a position, that by folding the sheet we can't get more than 3 points into points (our best options are: 1) have 2 points max on fold, yet connect no more points 2) Have two points connected with fold and one on fold). That's the intention.
        Next, Alice draws circles with arbitrarily small radius, centered in these points. The radius should be small enough that we can't even intersect more than three circles while folding the paper, just as with points.
        Next step is obvious - we connect the circles with a web of infinitely thin lines, so that the sheet is connected, yet it's area is still concentrated at N circles. Than we cut it out carefully.
        Since Bob can intersect 3 circles max, the area of resulting sheet will be decreased by around 3/N with all his efforts. Taking arbitrarily large N we can create arbitrarily bad shape for Bob.







        share|improve this answer















        Game 1:




        Answer: arbitrarily close to 1
        First, Alice should draw a point on the paper sheet. Then another. Then another. After that Alice keeps adding different random points to the sheet, somehow watching out that no 4 points become ends of a symmetrical quadrangle (rectangle, rhombus, equilateral trapezoid or this "kinda-rhombus" with a single symmetry) and that no 3 points get on the same straight line. Seeing how she has infinite options for a point, she can always find such.
        Having stopped at N points, now we have such a position, that by folding the sheet we can't get more than 3 points into points (our best options are: 1) have 2 points max on fold, yet connect no more points 2) Have two points connected with fold and one on fold). That's the intention.
        Next, Alice draws circles with arbitrarily small radius, centered in these points. The radius should be small enough that we can't even intersect more than three circles while folding the paper, just as with points.
        Next step is obvious - we connect the circles with a web of infinitely thin lines, so that the sheet is connected, yet it's area is still concentrated at N circles. Than we cut it out carefully.
        Since Bob can intersect 3 circles max, the area of resulting sheet will be decreased by around 3/N with all his efforts. Taking arbitrarily large N we can create arbitrarily bad shape for Bob.








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        edited 1 hour ago

























        answered 6 hours ago









        Thomas BlueThomas Blue

        1,9621442




        1,9621442






























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